The
controls aren’t set in stone and you can choose from a variety of
configurations. As you can see from the above configuration you can have
the controls set up just like in Winning Eleven! Even if you don’t have
the configuration as above, the influence of Winning Eleven’s controls
is evident in a lot of the moves. The controls for fake pass, fake shot,
early cross and the low cross are all similar to WE/PES. The ‘finesse
shot’ is similar to Winning Eleven’s L2 shot where you hit it with your
instep and have a bit more accuracy.
‘The Physics of the Balls’
So what about those new Ball Physics? Well the ball physics and the
game engine aren’t built from the ground-up (as they are in the upcoming
Xbox 360 version) but there have definitely been some major
improvements. For the first time in the series the ball physics are
completely separated from the animations and as a result the ball moves
with a fluidity and realism yet unseen in a FIFA game. Finally you get
to see some realistic looking bounces, spins and ricochets! As a result
of these largely unscripted ball physics not only does the ball move in
a far more realistic fashion (no more ball on a string) but there’s a
far greater variation in build-up play and goals scored.
That said, despite the massive leap progress, the ball physics in
FIFA 07 still lag far behind those found in Winning Eleven 10. To be
fair, because the physics are unscripted you don’t notice the
differences until you go back and forth between the two titles. However,
once I did go back to Winning Eleven 10 after a week of FIFA 07 I was
struck by just how much more intricate the ball physics are and how many
more subtle spins, ricochets and rebounds there are in Konami’s game.
The ball just feels so much more alive in Konami’s game, but kudos must
be given to EA Sports for finally getting with the program!
A.I.
The second major improvement in FIFA 07s gameplay comes from the AI,
and in particular, the offensive AI of your CPU teammates. Frankly, the
difference in intelligence (and usefulness) of your CPU teammates from
the 06 to 07 versions of FIFA is staggering. CPU controlled players now
make fantastic darting runs, move into space, drag defenders out of
position and make overlapping movements that wouldn’t be out of place in
a Winning Eleven game! Watching user controlled attacks in FIFA 07 is
like watching Wenger’s Arsenal side in their pomp; the quick, fluid
passing and flowing overlapping movement is a joy to behold (and to
control as well)! Unfortunately, this applies to pretty much EVERY team
and a user controlled Accrington Stanley may as well have Rosicky,
Henry, Van Persie and Fabregas playing for them!

Also unfortunate is that the CPU-controlled teams don’t exhibit the
same creativity and passing movement. The CPU teams rarely play from the
back and there isn’t a detectable difference in playing style between
Brighton and Barcelona. There’s also very little difference in how
individual CPU players act –Ronaldinho may be more difficult to shake
off the ball but he doesn’t seem to do more tricks, make more dribbles,
and be more incisive than anyone else on his Barca team. This is in
stark contrast to Winning Eleven 10 where the top players are noticeably
more dangerous than average ones.
On the defensive side of the AI things are a bit too passive. While
it’s nice not to have the ‘headless-chicken’ defensive pressuring you
see in the Winning Eleven games, the CPU defenders in FIFA 07 are too
happy to watch you pass around the ball. As a result, your front men are
frequently given the time and space to collect a pass from midfield and
turn. Through passes along the outside channel are rarely contested (or
blocked off) and if you have a moderately pacey forward he’ll be able to
get to the ball before even the quickest defenders. Putting your back to
a CPU defender and spinning around him is also far more successful than
any skill move.
The end result of the mediocre defending AI and the excellent CPU
teammate AI is that that the game is a lot more skewed towards attacking
play which is very exciting, but at the same time not as realistic nor
as balanced as Winning Eleven.
Nutmeg!
The ‘Skill Moves’ in FIFA 07 have also had a bit of an overhaul and I
really like the new changes. In previous games a simple flick of the
Right Analog stick would initiate a move. Now, however, you have to make
specific movements with the RAS to pull off a ‘skill’ move. You can see
some of the RAS movements required to initiate moves in the diagram
(taken from IGN’s Developer BLOG). The best part of these new skill
moves (despite being more useful) is that for the first time in the
series they actually require some modicum of SKILL to perform! It’s also
important to note that none of the moves work even close to 100% of the
time and pass and move is still the best option to unlock a defense.
If there’s one downside of the skill moves it’s the way they differ
from player to player. Higher rated players are far more responsive to
RAS movements than lower rated players. For example, if you perform the
‘lane change’ move while controlling Messi he’ll do it almost instantly.
If you do the same thing while controlling Ayala there will be LAG
between when you input the move and when it’s performed – and as a
result a defender may take the ball off you. While it’s an interesting
way of depicting differences in player skill, I prefer Winning Eleven
where Messi and Ayala would have equal responsiveness with a special
move, but Ayala’s lower ball control and dribbling stats will make him
far less likely to hold onto the ball (and/or keep it under close
control) than Messi.
FIFA 07 also has a hard time depicting a subtle variety of skills
between different human-controlled players. Players like the
aforementioned Messi and Ronaldinho are definitely far more responsive
than most other players allowing for quicker movements, however, there
seems to be no middle ground between the galacticos and the crap
players. A player is either a super-responsive super-star or very
mediocre.
Preferred foot, headers and set pieces
FIFA 07 also sees the series’ introduction of a preferred foot when
passing or shooting! As expected, this aspect of play doesn’t exhibit
the same degree of complexity as in Winning Eleven, but its nice to
finally see a noticeable difference when you shoot on a player’s weaker
side.
Yet another control change comes from headers. Now when the ball is
played in the air and control switches to the nearest player, you have a
split second or two to use the Left Analog Stick to actively jostle with
an opponent. This control change makes contesting for headers in the
midfield (particularly from goal kicks) much more involving and skill
based than before.

Set pieces have been changed and are now very similar to Winning
Eleven in that you hold pass or shoot and while the player is running up
to hit the ball you can add swerve or spin to the kick. Corners can be
whipped in a with a stunning degree of spin which causes all sorts of
havoc in the opposition’s penalty box! Keepers also aren’t left out and
I absolutely love the addition of a power-bar for the goalkeeper’s
throw! Now, if you hold the pass button for a split second your keeper
will underhand roll the ball to a nearby teammate, if you hold it down
so the bar gets filled he’ll run and launch an overhand throw downfield!
Dialing From Distance
As you’d expect with the new unscripted ball physics there’s a much
wider variety of goals that can be scored compared to previous versions.
All a manner of deft curlers, drilled blasts, placed headers and
ricochet goals are possible and it makes matches far more interesting
and exciting than ever before. Its been a long time since I’ve had a
real sense of satisfaction when beating a keeper in a FIFA game.
The only downside to the goalscoring is that scoring from distance is
a tad too easy, particularly when you’re hitting a ball on the half (or
full) volley. Case-in-point would be Momo Sissoko in my current Manager
Mode season who has 7 goals thus far (none for Liverpool in real life)
and all of them have been thunderbolt half volleys from outside the box
when a corner was cleared! The first time I drilled one in I was jumping
all over my couch! However, the ease at which this can be done (given
the time and space) made subsequent stunners far less gratifying. The
same applies for free kicks; although the new Winning Eleven-style
system is more user friendly, free kicks are a bit too easy. Again, this
takes away some of the sense of satisfaction you get when you do beat
the keeper from a set piece.
Calamity James
The goalkeepers in FIFA 07 are a mixed bag. The CPU-team keepers are
generally solid ; their only problems are with the aforementioned
volleys from outside the box and deep swerving crosses (expect a few to
be tipped up and bobbled). The CPU-controlled keepers on your team have
problems with long-shots in general (on the volley or not) and there
have been a few instances where I’ve seen my keeper fluff an entirely
save-able shot. It’s not a game-wrecker but when it does happen you’ll
want to chuck your controller out the window.
But
How Does it Play?
While the ball physics and AI aren’t perfect, they represent such a
jump in quality from previous versions that FIFA 07 isn’t just
hands-down the best game in the series, it’s also by far the most fun!
Though the introduction of the unscripted ball physics, AI changes, and
controls that mimic Winning Eleven will no doubt bring even more
(slightly unfavorable) comparisons to Konami’s masterpiece, EA Sports
have done more than enough to carve out their own niche and create a
very entertaining soccer title. It’s not exactly a simulation but it’s
definitely no longer an arcade-type experience. Although matches are
generally a more high-scoring affair, the variety of goals that can be
scored and variation in build-up play keeps matches fresh and
entertaining. I also love the fact that you actually feel a sense of
genuine accomplishment when you do put the ball in the back of the net.
FIFA 06 was the first EA Sports football title in a long time that
made you feel that you were somehow playing a representation of the
beautiful game rather than an arcade-interpretation. FIFA 07 for the
current-gen consoles takes this feeling a solid step further.
Continue To: Replay Value & Overall