Overview
This was the first game in the now massive, hulking behemoth FIFA
series and while it didn’t bring much new to the table (compared to
other soccer games that had been previously released in Japan and
Europe) it helped introduce soccer gaming as a yearly staple to the
mainstream North American audience.
Graphics
I think it was a bad idea to re-play this game just after playing
International Superstar Soccer Deluxe because, by comparison, FIFA:
International Soccer looks kinda crappy. However, ISS:DE was indeed
released a year later, and as I understand it, FIFA for the SNES was a
port of the PC version which does hold up nicely with respect to
the resolution and colorfulness of the graphics.
FIFA: International Soccer features a ¾ isometric view, however, the
camera is more zoomed out compared to ISS:Deluxe. As a result the player
models are fairly small and don’t feature a great deal of detail – you
can see differences in player skin colour but not in build. The player
models are also too small to notice things like hairstyles or boot
colour.
Though the player models are small they do feature a decent number of
different animations such as shooting, passing, heading, bicycle kicks
and diving headers. The transitions between the animations aren’t
particularly smooth but aren’t jarring either.
FIFA
features only one stadium, however, it has nice pitch-side details and
an excellent crowd with individually modeled fans! With respect to
TV-style presentation there are no instant replays of goals (you have to
go into the menu manually if you want to replay a goal) and the goal
celebrations consist of the goal-scorer running to the touchline and
then seeing a massive overlay of the jumbotron with the worlds ‘GOAL’
flashing in different colors. Speaking of colors, one area that
particularly brings down FIFA’s visual presentation down are the
bland/dull colors compared to other games released around the same time
(i.e. Super Goal and Super Soccer) which featured more vibrant and
‘alive’ visuals.
Audio
Crowd sounds are sparse and menu music is entirely forgettable (how
different from the dozens of licensed tracks you find in today’s FIFA
games!).
Options
FIFA: International Soccer has a roster of 30 international teams
from various regions. The available modes of play are Exhibition, League
(featuring 8 teams), Tournament (a World Cup-like competition where you
start in the group stage), and Playoffs (where you start off the
Tournament mode in the knock-out round).
The game features a barebones choice of five formations (Sweeper,
4-4-2, 4-2-4, 3-5-2 and 4-3-3) but also features strategy and coverage
options. With respect to strategy you can select your team’s mindset
from Auto, Long-Ball, Attack, All-out-Attack, Defend, and
All-out-Defend. The coverage option allows you to select (move up or
down) the line your defenders, midfielders and forwards will hold during
the match.

The other gameplay options are pretty straightforward as you can
select half length, field type, clock (Continuous and or In Play),
power-bar, offisdes, fouls, music and sound effects. The biggest option
available is that of Game Type where you can select between Arcade and
Simulation style gameplay. The difference between the two is that Arcade
doesn’t feature player fatigue.
Gameplay
FIFA: International Soccer’s controls are as follows;
A – shoot, speed burst (without the ball)
B – low pass, switch player (without the ball)
X – give & go pass, body check (without the ball)
Y – lobbed pass, sliding tackle (without the ball)
Shoulder Buttons – Curl/Aftertouch, call up view window (if you press
both during a
throw-in)
FIFA features a power-bar not just for shooting but for all types of
passing. While this does allow for a greater deal of control with your
passing, it also makes one-touch or even quick passing, very difficult -
if not impossible. That said, FIFA: International Soccer isn’t the type
of game in which possession or slick passing leads to success - at its
core it’s very much an arcade-style soccer experience.
Though the ball zips around the pitch at a very quick pace the
players lumber around the field very slowly by comparison, particularly
when they have the ball at their feet (you can only sprint without the
ball). Furthermore, the pitch itself is fairly small and you can get
from one end of the field to the other in two quick passes. As a result,
play consists of winning the ball in your own end, making one or two (at
most) direct passes and then taking a shot.
The simplicity and shallowness of the gameplay is evidenced by the
fact that 4-2-4 is the most effective formation in the game as you can
bypass much of the midfield on a goal-kick, make a pass between the
forwards, and then let loose a shot. Although many of the goals are
spectacular (every other goal is a 30 yard screamer into the top corner)
this simplistic, overly direct, gameplay gets old quickly.
A final point worth noting is that when a keeper grabs the ball, the
opposing teams forwards aren’t forced to leave the 18 yard box – as a
result you can just stand in front of the keeper as he kicks/throws the
ball and pick it off for an easy goal! Of course, only cheap bastards
would do this…… :)
Replay
Value
Although it was initially nice to take a trip down memory lane, with
only three game modes (two of which are more or less the same), 30 teams
and shallow gameplay FIFA: International Soccer probably won’t be
getting much more of my play time. I played a bunch of exhibition games,
won the world cup (er…I mean ‘Tournament’) with Argentina and that was
about it for me.
Overall
Much like Super Soccer for the SNES, FIFA: International Soccer is a
game that, while remembered fondly, doesn’t stand up particularly well
today. That said, this game’s importance in the history of soccer gaming
shouldn’t be ignored and for the nostalgic it may be worth taking a
short trip down memory lane with Rico Salamar and co.
Lavan Chandran
13/09/2006
Screenshots from: