Graphics
85/100
I
guess I have to start off this part of the review by mentioning just how
freakin’ gorgeous games in High-Def look! Prior to picking up my LCD I
had a 6 year old 27-inch, regular aspect JVC TV and my Xbox and PS2
hooked up on S-Video and Component cables, respectively. After about 10
seconds of play time on a wide-screen 42-inch LCD in High-Definition I
knew it was going to be very difficult to look at non-480p compatible
PS2 games (*cough* Winning Eleven 10 *cough*) without grimacing.
Everything just jumps out at you, the colours, the clarity of the
picture and most of all – the wide-screen! The wide-screen format is
just MADE for soccer games as even the close-up camera angles afford you
a greater view of the pitch than on a regular aspect television.
Once the clarity of the visuals sinks in
the next thing you notice are the lighting effects. I mentioned in my
FIFA 06 review that EA Sports went over the top with bloom lighting and
I think the same goes for World Cup 06. It’s as if EA Sports are going
for knock-out when it comes to the wow-factor. However, after a few
hours the impressiveness wears off and you realize that the excessive
bloom lighting gives the visuals an almost dream-like quality rather
than making them look super realistic. Everything is just a little too
shiny and colours too brilliant – I think going this overboard would
have been good for the big matches, but not for group games between
smaller nations.
One aspect of the lighting effects that
are done exceptionally well (and not to excess) are the shadows cast
across the pitch. You know those matches you watch on TV where half of
the pitch is cast deep in shadow but the other half is in sunlight, and
when a cross-field ball moves from the sunlight half to the shadowed it
takes a second for your eyes to adjust to the darkness? Well, there are
a few select pitches in the game that feature those same lighting
conditions the lighting effects mimic real life. It’s really neat.
Unfortunately, the player models in
World Cup 06 are crap. Sure they may be high-definition and crisp but
when the novelty wears off you realize that all the players have more or
less the same body build. Some may ‘slightly’ taller, some ‘slightly’
shorter but they all have the same build – the same square shoulders,
the same Roberto Carlos-esque ripped thigh muscles, and similarly buffed
arms. No where is this better illustrated than in the games numerous
cut-scenes. I almost laughed my ass off during the intro to a match when
the camera panned across the two squads standing for the World Cup
anthem and Steven Gerrard was pretty much the same build and height as
Gary Neville and Michael Owen! This similarity wouldn’t have been so
much of a problem in the last gen, but with everything so crisp and
clear it makes the problem more pronounced.

One mitigating factor with the player
models are the faces which are, generally, pretty good. There are a few
instances where the distance of the camera in a cut scene, combined with
the lighting on the pitch (daylight looks best), produce a moment of
near photo realism but then you take a look at the cardboard cut-out
body builds and the illusion is shattered.
The player animations are mediocre.
They’re not bad and there are definitely lots of nice animations for the
‘skill’ moves as well as for spectacular shots, however, the transitions
between animations (particularly when you strike the ball) aren’t very
smooth and there are no player specific animations (a la Winning
Eleven).
The game’s stadia are great and I do
like the lighting and shadows, but again EA Sports have overdone it with
the confetti, streamers and general crap happening in the background.
The fan-fare would be great for the big matches (i.e. the final), but
even then, how many England fans have you seen throwing confetti and
streamers? Furthermore, the stadia are always packed and rocking, even
when it’s St. Lucia versus Canada in a qualifying match. It also would
have been nice to see players and staff on the benches (which are
conspicuously empty). Some of the managers for the top ranked countries
have been modeled but you only see their zombie-forms in cut-scenes.
Finally, the TV-style presentation is
very well done. I love the pre-match intros where you start off with a
3D globe and the camera zooms in, satellite-map style, into the stadium.
The score overlays and the menus are also top-notch and light-years
ahead of the Winning Eleven series. The in-game cut-scenes are also well
done, unfortunately the goal celebration cut scenes still aren’t always
congruent with the action on the field. For example, I scored a goal
late in a match while trailing and after the ball went into the net
Thomas Radzinski sped off to the corner flag to celebrate. However, a
second later the camera switched to a cut-scene with Radzinski grabbing
the ball from the back of the net and running back to the half-way line!
What the hell?
I’ve also noticed a few graphical
glitches that pop-up occasionally. My favourite; I played England versus
the Czech Republic and scored two first half goals with Michael Owen.
Late in the second half I subbed him off for Peter Crouch. At the end of
the match, the post-game highlights showed CROUCH scoring the goals that
Owen had scored!
However, despite my gripes, I just have
to iterate once again just how fantastic this game looks. The
combination of the high definition graphics and the top notch TV-style
presentation puts any and every other soccer game to shame.
Sound 80/100
Commentary in World Cup 06 features
Clive Tyldesley and Andy Townsend (Chelsea fans, briefly remember him?
Of course not, you supported Man U until 2 years ago! Ho ho!). I’m not
particularly a fan of either (I much prefer John Motson and Andy Gray,
or at least Tyldesley and Gray like in FIFA 06) but they do a good job
of describing the action and are light-years ahead of the shithouse
English commentary in Winning Eleven 9.

The crowd sounds are a bit of a
disappointment, I would have expected more chants and songs but in
general they create a good atmosphere and the 5.1 encoding is well done.
The musical selection in World Cup 06 is mediocre (with the exception of
“Mas Que Nada”) and a bit of a let-down after a fantastic soundtrack in
FIFA 06, but I do really like the fact they have the anthems for all 127
teams featured – I just wish they played the anthems in the OPENING
scenes of a match instead of at the end.
Options 75/100
World Cup 06 features the following
modes of play; Exhibition, World Cup, Practice, Penalty Shoot Out, and
the Global Challenge. As mentioned at the beginning of the review, World
Cup 06 features not only the ability to play in the World Cup Finals,
but to also go through WC qualifying using teams from each of the 6 FIFA
World Cup qualifying zones. The PLAYABLE team break-down by zone is as
follows;
While there are a lot of teams available
in total, you can probably see from that list a lot of playable teams
are missing from qualifying regions – in particular Asia.
That said, there are still a lot of
teams from other regions and it’s a lot of fun going through the
qualifying of different regions and making it to the finals (which you
can play through as well). The TV-style presentation and menus when
qualifying are also pretty impressive. During matches you get ‘live’
score updates from other matches in the group (both via graphical
overlay and commentary) which really ramps up the sense of immersion.
There are also post match quotes from players and coaches (though many
of these are recycled fairly quickly), and every few matches there’s a
World Cup ‘magazine’ that shows stats, rankings and so on. It’s all very
nicely done and further draws you into the mammoth task of qualifying
for the world’s biggest tournament.

The only shortcoming of the TV-style
presentation comes from the fact that your players don’t celebrate
qualifying for the WC until after the final qualifying match –
regardless of when you mathematically clinched a qualifying birth. It’s
a bit strange to have clinched qualification with three games remaining
and the players act like nothing has happened and then, after the final
match of qualifying they go all ape-shit. The same thing occurs when you
mathematically clinch a spot in the Final 16 of the World Cup Finals.
The Global Challenge mode allows you to
re-create/re-live famous moments from World Cup history. However, the
game only features the current World Cup squads. I understand that there
were likely a few licensing issues standing in their way but how about
pseudo-names or player numbers for classic players?
National squads are fairly large and
feature a good number of reserve players so you can take your preferred
players to Germany (no Theo Walcott though, sorry Sven). Player ratings,
however, are a bit of a sham since, as far as I can tell, the players
are rated in only 5 (five, FIVE!) categories – Attacking, Defending,
Overall, Speed, Fitness. Needless to say, this means that there really
isn’t a wide variety in player abilities….oh wait, some players have
special ability ‘Stars’ on their heads (which I’ll talk about more
later).
Stats tracking still doesn’t include
assists which is, quite frankly, shocking. The tactical options are
similar to those in FIFA 06 and the in-game defensive and attacking
strategies are the same as before. You still cannot create custom
formations.
X-Box
Live play is featured with leader-boards/rankings however, the XBL FIFA
community doesn’t appear to be nearly as vibrant as the PS2 WE
community. Most nights many people are online but very few are in
lobbies and the best way to get a game is to use the random match-up
function.
Finally, the game features a few
unlockable extras; classic kits, different balls, a few classic players
(where are Pele and Maradona?) and a few gameplay tweaks (Invisible
Walls, no fouls, etc). Most of these are pretty useless and I’m
surprised there weren’t video clips of classic World Cup goals or
moments since FIFA 06 did such a fantastic job with the extras.
Gameplay 80/100
I mentioned in my FIFA 06 review that I
thought it was the best FIFA game in the series – not just in terms of
features and game modes, but also in terms of gameplay. With World Cup
06, EA Sports Canada have made some important tweaks to the gameplay to
make it even more entertaining, albeit tilting the balance of the
gameplay away from that of a simulation and more towards an arcade-style
experience.
The biggest differences between WC 06
and its predecessor come from the increased game speed, the new shooting
system, and the slightly tweaked AI.
The change in game speed is the most
obvious difference between WC 06 and FIFA 06. the game moves noticeably
faster but fortunately, the ball and the players still move
proportionately – so you don’t have a situation like in previous FIFA
games where the ball moved at 600mph. While I thought the slower game
speed in FIFA 06 was most befitting a simulation, I think the increased
pace of the game in WC 06 suits the arcade style gameplay. Though the
game still stays true to the basics of football – pass and move – it
puts much more of an emphasis on action in and around the box rather
than methodical build up play. In this sense, the faster pace adds
greater excitement to the game.
Another change found in WC 06 comes from
the shooting system. Gone is the shooting power bar, and now the speed
of a shot is determined by the computer (based upon the player you’re
shooting with). That leaves holding down the shoot button to determine
the height of the ball. When I first read about this shooting system I
was dead set against it – it takes far too much of the control away from
the player and makes shooting far less of a skill. While both are still
very much true, after playing the game I actually think that the
shooting system suits the more arcade-nature of the game. If the game
featured the power bar present in FIFA 06 I doubt you’d get off many
shots at all because of the increased speed of the match. Now you can
fire off quick shots, but that’s tempered by the fact that defenses are
more stingy and afford you less space than before.

Speaking of defenses, a third change in
the game engine comes from slight tweaks in the AI, particularly in
defenders. On the Professional and World Class difficulty settings the
CPU players are particularly adept at tackling and very rarely fall for
‘skill’ moves. Instead the key to beating them comes from passing into
space and using your teammates. Your teammate AI is also fairly good
with players making simple runs into space.
The controls are practically identical
to those in FIFA 06, except that Pace Control and Step-Overs/Feints are
now mapped to the Left and Right Bumpers making them far more
accessible.
Unfortunately, there are some areas
where the game engine hasn’t evolved, and others where it’s actually
regressed. On area where the game seems to have stood pat since FIFA 06
comes in the form of the ball physics which, while no longer on rails,
can’t even come close to the unscripted physics in the Winning Eleven
series. The game still doesn’t even feature a preferred foot for
players, however, with the game’s tilt towards arcade-style play this is
less of an issue.
However, another where EA Sports Canada
really need to step it up is in coming up with some kind of variation in
both individual and team playing styles. Pretty much every single team
plays the same style and players all play the same way. Sure, those with
special ability stars are more likely to score or run faster, but
Vanuatu play the exact same style of football as Brazil. Likewise, a CPU
controlled Atiba Hutchinson will perform the same spins, feints and
moves as Zidane. Even when you’re controlling players the only
difference between controlling Riquelme or Savage is that Riquelme runs
faster and his shots are more likely to go in.
An aspect of WC 06 where the game seems
to have regressed are the ultra-conservative keepers. These guys hate to
leave the net and hardly ever rush out. If you get a breakaway from half
in Winning Eleven 10, the keeper is often out like a flash to the top of
the 18 yard box to confront the attacker. In the same scenario in World
Cup 06, the keeper merely stands around his 6 yard box smoking a
cigarette and scratching his nuts till the attacking player comes close
(okay you don’t actually see him smoking and scratching his nuts but you
get the idea). Even when you hold down Y to bring out your own keeper he
lumbers out like his boots were made of lead!
Finally,
the ‘new’ penalty system much touted by many professional reviewing
sites (I guess it was bolded on those EA Sports press sheets that they
copy off) is, in a (hyphenated) word, fucking-garbage. There really is
no functional difference between this and other penalty shot systems,
except for the fact you have a power-bar (big whoop) and now the keeper
can wobble his legs or wave his hands to distract the shooter (which
Attention Deficit Disorder child this actually distracts is a mystery to
me). In multiplayer games, as the goal keeper you can tap the A-button
to make the shooter’s controller rumble…ooooh! The ball can still only
move in the 9 cardinal D-pad directions and goal scoring is still
basically random luck.
Okay, despite the fact the fact that
I’ve ended this section of the review with some negative points, World
Cup 06 is, on the whole, a very entertaining game. Despite the fact that
the game engine has veered off into more arcade-style territory, it’s
okay because the gameplay is balanced and it still stays true to the
basics of football. Everything may move faster but you still need to
pass your way up the field, skill moves don’t work all the time, and
there are a wide variety of goals that can be scored. Most importantly,
scoring these goals is rewarding and you rarely feel like the CPU is
cheating you. Multiplayer is also a lot of fun and the few games I’ve
played on XBL have been largely lag free and played in good spirit.
The game still doesn’t come close to the
Winning Eleven series when it comes to depth and complexity of gameplay
(again, most of the action in World Cup 06 occurs around the two penalty
boxes, with the gulf of the midfield largely ignored), but it stands on
its own merits as a very entertaining arcade-style experience without
being over-the-top like a Blitz game.
Replay Value/Longevity 70/100
Because of the lack of complexity when
it comes to the game engine, a lot of the longevity in FIFA games arises
from the modes of play. I played FIFA 06 for so damn long because of the
brilliant Manager Mode. While World Cup 06 plays a better game of
football than FIFA 06, I don’t think I’ll be playing it as long because
of the lack of club teams and crappy extras/unlockables.

Overall 80/100
If we imagine the travesty that was Road
to the World Cup 2006 never existed, the comparison between FIFA 06 and
World Cup 06 is very much like the comparison of EA Sports’ RTWC 98 and
World Cup 98. World Cup 98 had a better game engine than RTWC 98,
however I played Road to the World Cup more because of its superior
modes. Likewise, I find the World Cup 06 game engine to play a more
entertaining game of football than FIFA 06, however, I think that FIFA
06 is a better overall game because of the extras it presents.
That said, since FIFA 06 isn’t yet
supported for backwards compatibility on the X-Box 360, World Cup 06
represents your only viable option for soccer action and it’s a pretty
darn good option.