Overview
Anyone who’s familiar with the history of the Winning Eleven/ISS/PES
series knows just how convoluted and confusing the nomenclature can be.
Goal Storm ’97 fits in the pantheon of Konami soccer games as the U.S.
version of Winning Eleven ’97 (the Japanese quasi-sequel to the very
first Winning Eleven game).
Graphics
I remember at the time of the game’s release I was definitely wowed
by the impressive 3D player models. Now, practically a decade later, I’m
wowed by just how jaggy everything looks! As you can see from the
screenshots, the game looks like a rough version of ISS Pro ’98 (a
common theme you’ll find in this review). The player models are composed
of 3D polygons which were only beginning to become the norm. While not
as impressive as Sony’s NFL Gameday, the 3D models are pretty
impressive. While there isn’t enough fidelity to really see close facial
details, player kits are nicely modeled (you can instantly identify a
good approximation of the England kit from Euro 96!).
Player
animations are nicely done and you can see the beginnings of certain
animations that would become staple in the Playstation Winning Eleven/ISS
games such as a few fouling animations and turning. One aspect of the
animations that hadn’t been ironed out at this point are the transitions
between motions that aren’t nearly as smooth as those in ISS Pro
Evolution (or even ISS Pro ’98).
Goal Storm ’97 features 4 different stadia which are decently
portrayed, however, the crowds are a pretty shabby looking blur and
there are few pitch-side details. TV-style presentation features an
intro of the players walking onto the pitch from the tunnel (much like
in today’s Winning Eleven games!) as well as instant replays of goals.
Audio
Goal Storm ‘97s audio is laughably crap. The menu music and looped
crowd sounds are entirely forgettable, however the real gem is the
(unintentionally) hilarious commentary. The first thing that strikes you
about the commentary is the delay between stating team names and regular
commentary. For example, it’s common to hear;
”Only A mircacle Will Stop…………BELGIUM!!………from getting a beating at
the hands of………….ENGLAND!”
The commentator also spends the entire match a few seconds behind the
play - you’ll make three passes before he’s finished describing the
first pass. It reminds me of playing CD-based PC games on my
single-speed CD-ROM drive – it stutters and splutters along. When the
game isn’t stuttering, the commentator (who’s identity escapes me)
chimes in with gems such as;
“That Boy’s Got A Steel Skull!” (when you head the ball)
“What a prime example of poor OFFICIAL” (after the ref misses
a foul)

The commentator also fluctuates from sentence to sentence between
sounding ridiculously excited and bored senseless. Videogame’s first
bipolar announcer!
Options
The main gameplay modes in Goal Storm ’97 are; Exhibition,
International League (composed of 16 teams), International Cup (composed
of 32 teams) and Penalty Shootout. The game includes only 32
international teams, no licenses, and no pseudonames – quite a
disappointment.
With respect to pre-game options you can select between day and night
games, three different weather conditions (Sunny, Cloudy or Rain), three
different match lengths (5, 10 & 15 minutes) and three difficulty
settings. As mentioned before, Goal Storm ’97 also has 4 different
stadiums to play in. Just before you get onto the pitch you can choose
from 4 different camera angles and chose to turn on or off the radar.
Tactical
options are very basic and a far cry from the series PREDECESSORS
such as ISS Deluxe for the SNES. You can only choose from 14 different
canned formations (no custom formations) and there are no attacking
arrows or defensive assignments. The game does, however, feature smiley
faces indicating player condition as well as a few team strategies
(Offside, Centre Attack, etc.).
Gameplay
Goal Storm ’97s controls are almost identical to ISS Pro 98’s
controls;
D-Pad – Player Movement
Circle - Long Pass (with the ball), Slide Tackle (without the
ball)
X – Short Pass (with the ball), Press (without the ball)
Square – Shoot
Triangle – Through Pass (with the ball), Bring out Keeper (without the
ball)
L1 – Switch Player
L2 – Give and Go Pass
R1 – Sprint
R2 - Centre Pass (cross)
The best way to describe Goal Storm 97s gameplay would be that its
like playing a beta version ISS Pro 98, and if you haven’t played that
game, then it’s like playing an alpha (or very, very basic version of)
ISS Pro Evolution.
First off, the ball physics are fantastic for the time. They aren’t
yet the unscripted work of art that we all saw in ISS Pro Evolution, but
they’re pretty damn good. The ball moves around on the deck in very
realistic fashion and it doesn’t stick like glue to players’ feet. The
game is all about pass and move (the essence of football) and
maintaining possession is the key to success. The AI also does a decent
job of creating overlapping runs when you’re on the attack. A power-bar
is featured for shooting and there are a good variety of goals that can
be scored – you can score from range, from inside the box, following a
mazy dribble, from a set piece and more. Most importantly, you feel a
strong sense of satisfaction when you do play the ball around, create an
opening with an incisive through ball and put the ball in the back of
the net.
Of
course, as I said before, it still plays like a very, very early version
of ISS Pro Evolution and thus there are a number of deficiencies that
stand out. For example, there’s no meter for the long pass and as such,
pressing the Circle button simply hoofs the ball randomly up field.
Speaking of hoofing the ball, the AI lacks any sense of building from
the back – once the CPU defense gets the ball they immediately boot it
up-field to a waiting attacker! Despite the power-bar shooting is also a
little too easy as its very rare that you’ll shoot high and wide.
There are a few other problems with the AI and controls (the buffer
is delayed) that remind you that this isn’t one of Konami’s finest,
however, it’s still a very solid game that enjoyed playing again.
Replay Value
At the time of its release (actually, almost a year later), Goal
Storm ’97 was a solid week-long rental for me. I thoroughly enjoyed the
gameplay but the lack of teams and game modes meant I stuck to enjoying
FIFA: Road to the World Cup 98 for my Playstation football fix. The
second time around has largely been the same, I enjoyed playing through
a Cup and seeing the beginnings of the best soccer gaming franchise
around but I strongly doubt I’ll be going back to it any time soon.
Overall

I’d only recommend picking up Goal Storm ’97 to the most hardcore
Winning Eleven aficionados that want to experience the early beginnings
of the series – but even then, only at a bargain basement price. There
are a few used copies of Goal Storm ’97 floating around Ebay and I’m
sure you’d be able to find a copy or two floating around the bargain bin
of your local EB Games or Blockbuster.
Lavan Chandran
20/09/2006
Special thanks to Jas for lending me his
Playstation.
Screenshots from:
http://media.psx.ign.com/media/001/001857/imgs_1.html