Overview
A large part of the appeal of retro-gaming is the nostalgia you
experience in the first 20 minutes to an hour of play. With old theme
tunes, familiar graphics and classic gameplay mechanics you can often
recall just why you were impressed by a specific game. However, its
after that period of nostalgia that you see whether or not an older game
stands up to the test of time with the strength of its gameplay (i.e.
Sensible World of Soccer) or it falls flat on its face once the memories
fade (i.e. Super Soccer).
International Superstar Soccer Deluxe is an interesting game for me
because, up until a few years ago, I hadn’t played it! Around 1995 when
ISS:DE was released I was busy playing games like FIFA International
Soccer or Super Goal and ISS:DE completely flew under my radar. In fact,
the first time I played an ISS/WE title was Goal Storm for the PSX!
Therefore, my experience of ISS:DE was completely devoid of that
nostalgia ‘grace period’ and yet it’s a testament to the timelessness of
the game that I had one hell of a time playing it!
Graphics
As you can see from the screenshots, ISS:DE features 2D graphics and
an isometric ¾ view of the field (much like the original FIFA
International Soccer), and is easily one of the best looking soccer game
of the 16-bit era.
The
player models are intricately detailed and even though they’re
relatively small sprites you can see details like boot colors, different
player hairstyles and even some basic kit patterns. Player animations
are done pretty well and range from simple passing and shooting to
intricate animations for step-overs and volleys! There are also a few
nice touches such as players bending over, hands-on-knees and panting
when fatigued!
ISS:DE also impresses when it comes to the stadia included in the
game. The game features EIGHT different stadiums, each with different
pitch textures and, most impressively, different pitch dimensions! For
example, the Nigerian stadium has a field length of 138 yards, whereas
the Brazilian stadium is only 114 yards long. It’s a shame that this is
a feature that’s been lost in subsequent games because the different
sizes of fields (all within regulation limits) is what makes club soccer
so interesting. Adding to the atmosphere is the fact that there are
three different weather conditions (normal, rain, snow) and three
different lighting conditions (day, evening, night)! Furthermore, each
pitch/stadium features a great selection of pitch-side details such as
running tracks, advertising hoardings and cameramen!
Audio
It’s 1994/5 and no one really cares about the audio in soccer games
and Konami are no exception. Lame music and more or less looped crowd
sounds. Yawn.
Options
ISS:DE features 36 international teams for use in the various play
modes. The major modes of play are Exhibition, International (league),
World Series (World Cup), Penalty Kick, Training and Scenario. The
scenario mode is much like a scenario mode you’d encounter in today’s
games with 12 different in-game situations that you have to navigate, be
it erasing a 2 goal deficit or breaking a tie. The training mode is
particularly impressive since it includes the mini-games/challenges that
would only return to the ISS/WE series almost a decade later!
Before an exhibition match you can select the number or players on
either side (11 vs 7 perhaps?), the ‘condition’ of the players and the
goalkeeper skill from 1-5. Then its on to the tactical options where you
can choose from a squad of 22 available players (alas, no license) each
rated out of ten in nine different attributes. Also within this menu you
can designate free kick and corner kick takers!

What about formation you ask? How about 16 default formations AND the
ability to create CUSTOM formations!?! You can not only customize where
each player sits on the field, but also their attacking bias (yup, 11
years ago you could add forward attacking arrows to a formation!). What
about strategy? How about 8 different strategies, four of which you can
assign to each of the face buttons (A, B, X, & Y) and toggle at any
point in the match?!!? Hell you can even give man-marking assignments!
For a game that’s more than a decade old, the wealth of tactical and
strategic options is truly staggering!
Gameplay
ISS Deluxe features a fairly simple control scheme that’s very
similar to the 16-bit era FIFA games;
A-Shoot
B-Sprint (hold)
X-Short Pass/Blocking Tackle
Y-Long Pass/Sliding Tackle
L + Face Buttons – Tactics
R + Pass – Through Pass, 1-2
Shooting
doesn’t involve a power-bar per se, however, the longer you hold-down
the shoot button the higher a shot rises. The short pass plays a pass
15-20 yards in a general direction and if a teammate is nearby the ball
will go directly to him. Furthermore, you stand in one place with the
ball and tap the pass button your player will flick the ball in the air
for you to volley! Long passes are lofted balls that can also be used as
crosses and don’t go directly to a teammate.
The controls are fairly intuitive, however, the neatest thing about
the shooting and long passing is that you can add aftertouch (or curl)
once the ball is in flight! This works just like adding aftertouch in
both Kick Off and Sensible World of Soccer – you push the D-pad in the
direction you want the ball to travel.
So those are the basic controls, but how does the game play? The best
way to describe ISS:DE is a more balanced, more methodical and more
intricate version of FIFA International Soccer. The CPU defense does a
good job of defending the dribble and as a result pass and move are the
keys to success and your AI teammates do a very good job of getting open
(there’s even a little animation of teammate waving his arms to call for
a pass when he’s open in space!). Although the game more an arcade
interpretation of soccer than a simulation (the ball physics are mostly
scripted) it is nice to play an old-school game that isn’t end to end
and where possession is often the key to winning. There are a decent
variety of goals that can be scored (including volleys and headers) and
most importantly there’s a nice sense of satisfaction when you do stick
the ball in the net.
Replay Value
Back in ’95 I can imagine ISS Deluxe would have provided a great deal
of replay value. On top of the league, cup and scenario modes is a solid
multiplayer mode. Much like later games in the ISS/WE series the game
earns most of its replay value on the strength of its solid game engine
and no two matches alike.

Today the game still stands up as a title I go back to every once in
a while and its definitely my most played emulated game on the PSP.
Overall
I had a lot of fun playing International Superstar Soccer Deluxe and
I’m disappointed that I never discovered the game around the time of its
release. Not only does the gameplay stand the test of time but the
game’s feature set is on par with many games released more than a decade
later.
Lavan Chandran
9/6/2006
Screenshots from: