System: Playstation 2
Year: 2006
Developer: KCET
The Skinny:
•(More or less) Winning Eleven 10 with J-League teams and updated rosters
The Good:
•Excellent gameplay
•Fantastic selection of stadia
•Updated club rosters + nice Master League format changes
The Bad:
•No new major gameplay changes
•No K-League teams
With the disturbing (though not entirely
surprising) news that PES 6 for the Xbox 360 is stinking up the joint
with an unimpressive, vastly pared-down, mediocre port of the PS2
version, I was intrigued by what new things KCET would bring to
the table with J-League Winning Eleven 10. The answer….not much.
A small side note: the official title of this game
is J-League Winning Eleven 10 + Europe League '06-'07!
Graphics
75/100
Graphically, JLWE10 is pretty much identical to
Winning Eleven 10. The crappy 2-D fans seen during gameplay views are
still present as are the grainy (by comparison to next-gen titles)
visuals. While it might be a bit much to expect KCET to include 480p
support for Winning Eleven on the PS2, I think it’s completely within
reason to expect a Widescreen option. Alas, neither are present.
Player likenesses and builds are still very
good and the catalog of animations is vast and much greater than even
the next-gen FIFA. That said, despite the fantastic variety (and
quality) of animations present in Winning Eleven, the overall movement
of players is starting to look somewhat robotic compared to the
free-flowing, fluid animations in FIFA 07 for the Xbox 360.
The main changes in the graphics come from the
phenomenal 62 (SIXTY-TWO!!!) different and excellently modeled stadia in
the game. JLWE10 features many of the same stadia present in WE10 (but
no Anfield...sob) but also adds a plethora of unique J-League grounds.
Another change in the visuals comes in the TV-style presentation which
features a few more dynamic camera angles and zooms – during a recent
match I played between Valencia and Real I hacked down Diarra with
Baraja, and as the ref pulled out his yellow card, Baraja walked away
while the camera zoomed out and panned up to show the immensity of the
Santiago Bernabeu. It’s a small touch but it helps to set the scene and
further emphasize the importance of big matches.
On a final note, JLWE10 features an very, very cool
anime-style intro that’s not only very different from others in the
series, its also one of my favorites (and much better than the useless
intro sequence in WE10).
Audio 75/100
Different menu music (not licensed, obviously) and
lots of team-specific crowd chants for the J-League teams are the main
changes. Kabira-san is ever present and fantastic as usual.
Options
80/100 * See Addendum Below
All the expected modes of play are present;
Exhibition, Master League, League, Cup, and Training etc. The new modes
include the Community Mode which is Konami’s equivalent of the FIFA
Lounge where you register human players for head-to-head matches AND
training challenges (like a head-to-head Free Kick challenge). Another
new mode is the Japanese Challenge where you select a club team and go
on tour playing against other teams around the world (starting off in
Japan against J-League teams and later playing International squads).
Finally, there are a number of unique All-Star Team match-ups where you
can create randomly generated team of players by picking three or four
nations and having the computer randomly picking players from those
nationalities.
Of course, the Master League is the meat of the
gameplay…barf. Fortunately, you can forgo the regular ML structure and
play in the actual J-League (with its own 2-division, league format). I
really enjoy playing in the J-League but the rest of the Master League
is in desperate need of a reform (even if KCET have created new and
improved menu screens).
J-League Winning Eleven 10 features the following
licensed domestic leagues;
J-League Division 1
J-League Division 2
Ligue 1
Serie A
La Liga
Eredivisie
And the following non-licensed leagues/groups;
EPL
Rest of Europe (the Old Firm, a few German teams, a few Portuguese teams, etc.)
South America (Boca, River, Corinthians)
As you can see, a big minus is that the K-League is
MISSING! Furthermore, the Bundiesliga is absent. In the non-licensed
leagues/groups there are a few individual teams here and there that are
licensed (now Chelsea are no-longer licensed but Manchester United are).
There are a full slate of international teams but no WC qualifying
modes. 
I’ve said this before, but Konami really needs to
get on board with more licenses and an organized league/manager-mode
structure. A few other changes include a renaming/changing of the 5-Star
Difficulty system – it’s now changed to ‘Beginner’, ‘Amateur’,
‘Standard’, ‘Professional’, and ‘Top Player’. Nothing major there.
Rosters are completely up to date (Cannavaro at Real, Ashley Cole at
Chelsea, Kuyt at Liverpool etc.).
Gameplay 90/100
J-League Winning Eleven 9 was, in my opinion, the
most realistic game in the series and a noticeable change in gameplay
from its predecessor Winning Eleven 9. The same cannot be said for
JL-WE10 which plays more or less the same as Winning Eleven 10.
The only notable change comes from slower, and more mistake-prone play,
due to the lower skilled J-League players and a further improved player
interactions (pushing, shoulder barges, collisions and so on).
Don’t get
me wrong, J-League Winning Eleven 10 still plays the deepest, most
enjoyable game of videogame football on the planet but I wonder how far
this series can go without some more substantial changes. The past few
editions of the series have all been very good but have all had fairly
minor (though important and well thought-out) changes/refinements. I
think the biggest thing that needs to be reviewed is the dribbling and
player movement model – while I still prefer Winning Eleven’s dribbling
to FIFA’s, FIFA 07 for the Xbox 360 has such a fluid, organic dribbling
model that it really highlights how constricted Winning Eleven’s
dribbling can be at times.
Minor pondering aside, JL-WE10 plays a mean game of
soccer though one that is not massively different from Winning Eleven
10. There are no new major moves and the ball physics are basically the
same. The pace of the game does seem a little slower and the keepers
seem slightly less rebound-prone.
Replay Value 85/100
Unlike J-League Winning Eleven 9 this game doesn’t
have a lot of new gameplay changes (from the previous version) to
explore so really you’re just adding the J-League teams, stadiums and
league structures to a game that’s been out for more than 6 months now.
Overall 85/100
J-League Winning Eleven 10 is a solid soccer title
but not significantly different from Winning Eleven 10 in any major way
- hence this short, by my standards at least, review. Gameplay-wise the
game is practically identical to its predecessor and the same goes in
the graphics department. The major change comes in the presence of
J-League teams and league structure – however, this comes at the price
of the robust World Cup qualification mode present in Winning Eleven 10.
Which of those two you prefer should largely dictate whether or not you
import this title. If you’re a J-League nut, go for it. If not, save
your money and keep playing Winning Eleven 10.
Lavan Chandran
11/30/2006 Addendum:
The Master League has been improved - now
you have full 20 team leagues (by nation) as well as a World Club
Championship tournament (on top of the existing UEFA and Champions
League Cup equivalents). Furthermore, the Master League has the number
of available subs per match to five something that was only
present in the J-League modes in previous games! I've adjusted the
game's score appropriately, however, even with the changes I still can't
call this game a must-buy if you already have Winning Eleven 10.
Screenshots from
www.konami.jp
Special Thanks once again to the man, the myth, the
legend - Fernando for the Japanese to English language
patch!
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