I
love the J-League Winning Eleven games. Over the past few years each
J-League game has represented the pinnacle of each iteration mainly
because of the more sim-like gameplay and the wealth of gameplay
options. Last year’s title was, in my opinion, one of the best Winning
Eleven games ever and included the amazing Fantasista/Be A Pro mode.
Unfortunately, in their infinite wisdom the
masterminds at Konami deemed it unnecessary to create a J-League game
for the next-gen systems and instead released J-League Winning Eleven 2008 Club Championship for the PS2
only. Further rubbing salt in the wound is the fact that, apart from a
few graphical and feature tweaks, the game is almost identical to last
year’s title. While this does mean it’s a heck of a lot better than the
abomination that was PES 2008 it also means that if you have last year’s
game there’s no point wasting your money to get this one.
Graphics
I could cut and past the graphics section from last year’s game and
it’d pretty much be the same. Very little has changed and while the game
still looks excellent for a PS2/Last-Gen title, in this era of high-def
(and at the very least, widescreen) videogaming JLWE2008 looks
incredibly dated.

I still love the fact that the game still has 60+ stadiums (even if
some high profile J-League ones are missing) as well as excellent kits
for the licensed teams. Unfortunately, the overall resolution of the
visuals pales in comparison to what you’d see even in most Wii games.
It must be noted, however, that the slow-down that plagued the
Player-Cam in Fantasista mode last year has been almost completely eliminated
allowing you to play that mode from a very close-up view if you so
desire.
Audio
Jon Kabira and co. are back, I still don’t understand what they’re
saying, but it’s a lot better than Jon Champion. Likewise, the
themes and music are infinitely better than the laughably bad original
music in PES 2008.
Options
JLWE08 features practically the same gameplay modes as last year;
Exhibition Match, Selection Match (All-Star games), Master League, Cup,
League, Community, Fantasista, World Tour and Training. Again, the
Fantasista is the real star of the game and allows you to create an
original player and take him through a career as a professional
footballer starting as a 17 year-old in the J-League Division 2 all the
way to Europe. Much like the Be A Pro mode in EURO 2008 and NHL 09 you
only control a single player.
The
Fantasista mode is largely the same as in last year’s game but there are
a few minor changes. Firstly, the interface has received some tweaks and
there’s now a J-League Team of the Week and a weekly ranking of the Top
60 players in the league. Secondly, you now have more potential
positions to choose from when creating your player. Unfortunately, not
all the changes are positive as Konami, for some reason I cannot begin
to fathom, decided to remove the ‘Training’ option and as such you
cannot improve your stats if you’re left out of the first team! As a
result your stats improve more slowly than last year and while it is
realistic that it would take you 4 or 5 seasons before you even come
close to approaching a super-star it can make for some frustrating early
campaigns. That said, I still prefer this to 'Be A Pro' in NHL 2009 where
you can go from the third line of an AHL team to the first line of an
NHL team in just half a season!
Improvements like actual player contracts and being able to request a
transfer have yet to be implemented.
With regards to leagues and teams, Konami have lost yet another
license as La Liga is no longer authentic!!! As a result, the only
licensed divisions are J-League 1 & 2, Ligue 1, the Eridivise and Serie
A. The EPL and La Liga are present but with no real team names and no
real kits. Also disappointing are the outdated rosters with much of the
summer transfer activity in Europe being ignored.
Gameplay
J-League Winning Eleven 2008’s gameplay is practically identical to
last year’s game. On the one hand that does mean it has one of the most
realistic and fun game engines around - a game engine that’s miles better than PES 2008
for the 360 and PS3. But on the other hand it means that there really isn’t
much new here if you have last year’s game.
The pace of the game is still slower and more methodical than the
non-J-League games, the ball physics are still solid and player
interactions are top notch. Like always there are an almost infinite
number of ways to score and you rarely see the same goal twice.

Once again, Fantasista mode is where you’ll spend the majority of
your time and it’s a credit to the addictive nature of this mode that
even though I knew the gameplay was practically the same as last year I
still found myself playing the game until the wee hours!
By combining RPG elements with a solid game engine you get a mode
that’s utterly engrossing and I love the fact that there’s a tangible
difference in AI between players at different levels. In J-League
Division 2 you feel like you’re playing with morons with lots of mis-placed
passes and poor awareness, but the moment you move to Europe and to a
top team you find your teammates not only take better positions but also
find you a lot more easily. It’s also supremely impressive that you can
appreciate the difference between individual players – I still recall
playing upfront for Kyoto Purple Sanga and knowing that if I was stuck
upfront with Fernandinho he’d hog the ball and lose it, but if the coach
put me with Yanigasawa he’d not only be more apt to pass the ball but
he’d also create better scoring chances. This is a facet of the Winning
Eleven game engine that FIFA, for all my praise of the recent
iterations, still aspires to.
Unfortunately, some of the problems with Fantasista mode that
affected last year’s game are still present and I can’t wrap my head
around some of the idiotic player rotation changes that the CPU coaches
make (there’s a Rafa Benitez joke here somewhere). There’s nothing more
frustrating than scoring a hatrick and then finding yourself starting on
the bench the next match just because you're a bit fatigued. Likewise, the manner in which player ratings
improve is still a mystery to me.
Replay
Value
J-League WE 2008’s replay value all depends upon whether or not you
have last year’s game. If you have then there’s really nothing new here,
if you haven’t then there’s a lot of fun to be had but you might as well
pick up last year’s game for a cheaper price.
Overall
It’s only due to Konami’s monumental failure/cock-up with PES 2008
for the Xbox 360 and PS3 that this game remains even relevant. For all
intents and purposes Konami have taken a year-old game, slapped on some
new menus, removed some licenses, and added a ‘2008’ to the title.
However, since PES 2008 was so bloody awful it still remains the best
Winning Eleven/Pro Evo game available.

As I’ve mentioned before, if you own last year’s J-League game
there’s no point in importing this one and if you don’t then you could
either try to import last year’s game at a cheaper price or hope that
PES 2009 (which features the Fantasista mode under a different name)
isn’t as bad as it’s predecessor. Either way, despite being an excellent
game in and of itself, I really can’t recommended J-League Winning
Eleven 2008 Club Championship to anyone but the most hardcore Winning
Eleven aficionados.