Overview
Essentially a part of SNK’s Super Sidekicks
series, lying somewhere between SS3 and SS4, Neo-Geo Cup ’98 stands as
one of the finest coin-op arcade football titles ever made.
Unfortunately, with the death of arcades we may never see quarter
crunchers like this again.
Graphics
As with the rest of the Super Sidekicks series Neo
Geo Cup ’98 features wonderfully drawn and vibrantly coloured visuals
that are still impressive by today’s standards (despite their low
resolution). There’s no better place to start off than with the
beautiful menu screens which feature continental maps depicting the
locations of selectable countries as well as diagramed control
instructions. The game also keeps track of which individual CPU or user
controlled players have the most goals.
Once you get on the pitch the visuals are simply
gorgeous. The playable camera angle is a sideways view that’s lower to
the ground than most games. This can take a while to get used to but
it’s not too different than the angle you see if you watch a televised
match from Highbury; the pitch looks small but there’s still a fair
amount of space to play football. The pitch-side details are great with
advertising hoardings, crowds and details specific to the region the
stadium is located which gives the illusion that there are a number of
different stadia. The pitch textures are also gorgeous with lush greens
that look like grass rather than plastic.
The player models are likewise impressive with
variations in build, hair and skin colour, and hairstyle. There’s no
license in the game, neither is there a WE/ISS-style pseudo-license so
you don’t get to see caricatures of real players but you can still tell
the players on your team apart from how they look. The kits are also
detailed with little touches like different coloured cuffs on shirts,
shorts and socks. Thankfully, the player models don’t just look good
stationary, they’re also very nicely animated with a variety of
animations from simple passing and heading animations to the more
vicious fouls (including some pretty nasty body-checks and kicks!). The
referees are also very detailed, move well and more importantly have
some hilarious animations for when they get knocked to the turf (more on
that later).
However, while the basic graphics are mightily
impressive, what really sets Neo Geo Cup ’98 apart from other arcade
soccer titles are the playable ‘cut-scenes’/dramatic gameplay views. Not
only are there almost half a dozen different goal celebration cut-scenes
(the best of which use a triple panel comic book-style approach) but
there are also great graphics for penalty shots (the camera drops down
to ground level right behind the ball, facing the keeper and you just
see the kicker’s foot as it comes in to strike the ball), and for when
you take shots from outside the 18 yard box and the game changes to a
head-on-view of the goal. These sequences (many of which are playable)
really set Neo Geo Cup ’98 apart in the visuals department.

Sound
Alas, Neo Geo Cup ’98’s presentation isn’t perfect
and the audio is one area that is slightly less impressive. With the
exception of a few phrases there isn’t any commentary per-se, though you
are treated to a nice variety of crowd sounds and the music is pretty
catchy. The in-game sounds are pretty mediocre and for some reason the
sound effect for kicking the ball sounds like it was captured from
bouncing a half deflated basketball on concrete – a hollow, mildly
resonant thud. Not too impressive.
Options
For an arcade title, Neo Geo Cup ’98 goes above
and beyond when it comes to the options. Firstly the game features 60
(sixty!) playable international teams from every continent, as well as
six playable tournaments; a world tournament and five tournaments based
in each of the five continents. What’s also nice is that you can enter
any team into any tournament, so if you select Brazil you can use them
to enter the Asia Tournament and beat up on India, Hong Kong, Thailand
and Malaysia (yes, all four are in the game amongst many other Asian
teams)! The game also tracks the leading goal scorers for each team by
name so you can see which individual players have been the most
prolific.
Before each match you also get to select your
team’s “Power Up” mode; Full Team, Attack, Defense, Speed, Teamwork,
Technique, Captain or GK. I’ll talk more about the power-ups later.
Another tidbit I did find interesting is the
little graphic that the game uses to show the ratings of teams. Instead
of numbers or bars, the game depicts a pentagon within a circle; each
tip of the pentagon representing a team’s Power, Speed, Attack, Defense,
or Technique ratings – the higher the rating, the more prominent that
angle/tip of the pentagon is. Sound familiar? Yup, it’s very much like
the pictogram used in the more recent Winning Eleven games!
Gameplay
Despite being an arcade title, the gameplay in Neo
Geo Cup ’98 has quite a bit more depth than you’d expect and has a few
novel features that set it apart from other arcade football games.
Control
is simple with the joystick for movement and three action buttons. On
offense A is to shoot/low pass, B is a high pass and C is a short
pass/speed burst. One of the most interesting things about Neo Geo Cup
’98 is the fact that you can only shoot when you’re within 30 or so
yards of goal, and only when an icon appears above the player you’re
controlling says ‘Shoot’! In all other instances the shoot button is
actually for low 15-20 yard passes. If there’s a teammate in the
direction you’re facing then the ball goes straight to him, if not it
goes into space. The B button is a lobbed pass that goes to a teammate
in the general direction you’re facing and is good for crosses, while
the C button pushes the ball forward about 5-10 yards. This can be used
for very short passes or more often as a speed burst. This type of
dash/speed burst is particularly neat as the ball isn’t magnetically
attracted to your feet when you knock it forward (a la Fifa) and so if
you’re not careful you can easily loose the ball if you push it too far
ahead.
On defense, A performs a sliding tackle, C
switches players and B is a “Rough Play” tackle. What’s a “Rough Play”
tackle? It’s kind of what Craig Short did to Robin van Persie, or what
Lucas Neill did to Jamie Carragher last season – a physical assault!
This kind of tackle ranges from a kick to the midsection to jumping on
top of the player you’re attacking! This kind of rough-housing has an
effect on the Power Ups I mentioned before. If you’re on the receiving
end of a particularly bad foul (and the referee makes the call) then the
team on the receiving end of the foul receives a temporary power up, the
nature of which you choose before the game. So for example, if you
picked the ‘Captain’ Power Up before the match, if you get clobbered and
the ref calls the other team on it, your Captain gets a temporary
ratings boost. It’s a pretty neat feature to balance out the fact that
sometimes you can get away with a nasty tackle or two. It’s also pretty
neat to see the cut-scenes that accompany a successful ‘Power Up’ which
feature comic book style panels.
Another entertaining gameplay feature is the
shooting. As I mentioned, before Neo Geo Cup ’98 has an odd shooting
method whereby you can only shoot when you’re within about 30 yards of
goal. Now while this sounds kind of prohibitive, what’s neat is that if
you do manage to fire off a shot from outside the 18 yard box, the game
instantly switches to a close-up view from behind the shooter. You then
have a split second to target your shot by moving a crosshair to the
area of the goal you want to shoot at. The game also switches to this
view when the CPU has a chance to shoot from distance! As such it brings
skill to offense as you have to have quick reflexes to move the target
to an open corner of the net, and on defense you have to be quick to
follow the CPU’s moving target/crosshair to make the save!
Of course, without a solid game engine, both the
power-ups and distance shooting would be nothing more than mildly
amusing gimmicks. Fortunately, even for an arcade game Neo Geo Cup ’98
plays a mean game of football. Though the ball physics aren’t completely
unscripted they’re still pretty damn good and what’s most impressive is
that so much of this game is played in the middle of the park with some
very intricate build-up play. It’s nothing like Goal!Goal!Goal! for the
Neo-Geo where it’s end to end with nothing in between. As a result, even
though you’re playing this arcade game with comic book graphics and cut
scenes, the meat and potatoes of the game is still real football!
I also love the little touches in the game such as
the involvement of the refs. For example, you can inadvertently knock
down the ref (kick the ball at him) and once he’s face down for a few
seconds you can go on a fouling rampage without getting caught! It’s
very WWF but also a lot of fun, yet it doesn’t happen so often that it
ruins the balance of the game.
Unfortunately, it’s not all roses in SNK land and
the game does falter when it comes to the difficulty level – it’s just a
little bit too easy for my liking. Don’t get me wrong, it’s not a
mindless breeze, but it’s not nearly as challenging as some other arcade
football titles. Another problem, but one that’s inherent to this type
of game, is the short halves. I really wish you could stick in a few
more quarters (or press select, ho ho) to select the length of the
halves because it seems that 3 minutes just isn’t long enough!
Longevity/Replay Value

It almost goes without saying that Neo Geo Cup
‘98’s multiplayer adds a ton of life to the game, but the single player
is still perfect for a short pick up and play session long after you’ve
mastered the game. That said, I just can’t help but think that if
difficulty was higher this would be one of my favourite games of all
time.
Overall
Neo Geo Cup ’98 is arguably the best coin-op
football games ever. It may not be a ground breaker like Tecmo World
Cup, and it may not have the difficulty of Goal!Goal!Goal! but it it is
a shitload of fun. Sure the game can be over the top, but at the end of
the day it’s the game’s great balance that makes it a winner. It’s just
too bad SNK haven’t carried the series onto today’s consoles.
Lavan Chandran
5/08/2005
Screenshots taken from: Neo Geo For Life