Graphics
It’s fitting that I discuss graphics first
because that’s what people immediately notice when it comes to a
next-generation system. I think this is a double edged sword as first
generation games for a new console often look very impressive, but do so
at the expense of features and gameplay – just look at the unmitigated
disaster that was FIFA: RTWC 06 for the 360! Let’s get the obvious out
of the way, ideally, the next generation of FIFAs, Winning Elevens, and
World Tour Soccer’s should, naturally, sport crisper graphics, smoother
animations, better player models, and better player likenesses. That’s a
given, and the very least we should expect from our brand-spankin’ new
über consoles.
But what else can the increased
horsepower of new consoles bring us visually?
Cut the needless ‘cut-scenes’
I
think the first thing developers should do is to drastically
reduce/change the number pre-packaged cut-scenes for goal
celebrations, player scuffles, substitutions, and ref-player
interactions. An important part of sports games is immersion and a large
part of that are the graphics (see the cockpit view in PGR3), but what
developers don’t often realize is that immersion doesn’t just come from
the high fidelity of the graphics but also by the AMOUNT of stuff going
on in the game and how it all ties in. What I still dislike about the
FIFA series is how the goal celebrations follow a goal are completely
independent of the on-field action that just occurred. What do I mean?
Well in FIFA 06 I’ve lost count the number of times I’ve scored a goal,
the goal-scorer runs to the left corner flag to celebrate, then
the game cuts-away from the playable angle to a cut-scene where the same
player (who was off on a full pelt to the corner flag) standing
still in the middle of the box with his arms in the air
celebrating! It totally kills all sense of immersion, especially since
these cut-scene graphics are noticeably better than the in-game visuals,
and its something that’s plagued the FIFA series for years. It’s as if
the programmers at EA Sports Canada have a need to say; “Here, look at
the pretty graphics we’ve made, look at this cut-scene!”.
While
I know this is what the nimrods at IGN and Gamespot love to see
“Oh, look at the pretty ‘SAAACER’ graphics!” it totally kills immersion.
Konami have done a slightly better job of this and goal celebration
cut-scenes are totally congruent with what’s happening on-field before
the cut-scene kicks in. Furthermore, the graphics are of the same
quality in both instances. However, they’re still cut-scenes for even
the smallest infraction and they serve, for me anyway, to ruin the
immersiveness of the experience and almost scream out ‘hey look, you’re
playing a videogame!’.
What I’d like to see instead is the
majority of ref-interactions, player scuffles and substitutions occur
using the in-game engine and be viewed from the in-game view! How neat
would it be to clatter someone, then have opposing players step up to
your player, start some ‘argy-bargy’, the ref come into separate
everyone, brandishes a yellow card and all this WITHOUT the camera angle
changing! Another approach that would be a happy medium (and perhaps
help the human player control the flow of the game) would be to default
into a cut-scene, but if you press X (or whatever) the game zooms back
out into the gameplay view (in-real time), and if you double tap X then
the screen fades of a second and returns to the point at which the
opposition takes the resulting freekick/kick-off and you continue on
playing.
I’ll elaborate more on the utility of
this approach later in the article.
Fergie on the touchline
Another graphical enhancement I’d like to see in soccer games is the
presence of more vibrant and ‘alive’ touchlines! How about seeing
substitutes warming up on the sidelines? Managers standing up, screaming
and waving instructions to players? Again, rather than have these as
distinct cut-scenes, have them as on-going actions that you can see via
the in-game view. For example, if you’re at Anfield and playing with the
default Winning Eleven side-view, you only see the dugouts if the ball
is by the touchline nearest to the camera. Therefore, when the ball is
in that area you’re able to see Rafa Benitez and Paco Ayesteran (as well
as the opposition manager and staff) up and about.
Likewise, if you arrange a substitution
and are waiting for the ball to go out of play, it would be cool to see
the sub standing by the touchline with the 4th official waiting to come
on – but again, only if the ball (and therefore the camera) happens to
go to that particular area of the pitch.
Spyin’ the Kop
The quality of stadiums in soccer games has been steadily improving over
the last generation, but what is in desperate need of an upgrade is the
depiction of the fans! I’ve reviewed a fair number of older soccer games
for systems like the SNES for this site, and one thing I’ve noticed,
particularly in the first FIFA games is that the crowd were modeled
really well. You could see individual fans with their hands waving,
standing up etc. Those programmers acknowledged that, from gameplay
angles, there was only so much of the crowd you could see and therefore
gave that small amount of punters visible to the player the attention
they deserved.

With the current generation of consoles a
fair argument could be made that the consoles just don’t have the
horsepower to depict 3D fans in NON-CUTSCENE/GAMEPLAY views. With the
next generation I think that’s a different story. If EA Sports can boast
that you can see the individual stitches on a player’s jersey in
Madden, then they have the ability to model 3D fans in real-time. I
don’t know about you, but I think its more impressive when a game uses
CPU horsepower to generate a crowd that looks real, than to use that
horsepower to create minute jersey details that are only visible when
you pause the game and zoom in. It’s also important to note that
programmers don’t have to use the 360/PS3’s power to generate an entire
stadium of fans, just the amount of fans that are visible from the
gameplay view.
Estadio da Luz
As well as properly modeled fans, it would also be nice to see
real-time lighting/shadows in stadiums! This is something that’s
already in Madden 06 for the 360. I think it would be very neat to see
the shadows in the stadium change position as time goes on, and it would
be even cooler to have the light affect player’s vision and to see
details like a keeper donning a baseball cap during the half in which
he’s facing the sun!
Celebrate good times, come on!
While I was harsh earlier on about needless cut-scenes in football games
that only serve to yank you out of any sense of immersion the game
created, I do think there is a place for some cut-scenes, particularly
when it comes to trophy celebrations!
It seems that celebration cut-scenes
(when you win a championship) in almost all sports games (not
just soccer ones) have been little more than an afterthought in recent
years. I think that’s a trend that needs to go the way of the dodo.
You’ve busted your gut to win the World Cup and you should be rewarded
with a lengthier, more in-depth celebration scene. I like what the more
recent Winning Eleven games have done with the stage trophy
presentation, the confetti, and the shaking camera (to simulate a field
level not-so-steady-cam) but it’s a sequence that’s just too short.
Winning a tournament is a special occasion, programmers should make us
feel like we’ve just done something important rather than throwing us a
15 second clip of a player hoisting a trophy in the air.
Continue To: Sound