System: Playstation (reviewed), PC
Year: 1997
Developer: EA Sports
The Skinny:
•A groundbreaking soccer videogame and till FIFA 2005, arguably the best title in the FIFA series
The Good:
•170+ international teams with full World Cup ’98 qualification and X domestic leagues
•Great Indoor Soccer mode
•Solid, fun gameplay
•Fantastic presentation
The Bad:
•Special moves and ease of crossing tend to imbalance the game
If it were a footballer it’d be:
- Ferenc Puskas, a true great.
Overview
Quite simply, Road to the World Cup 98 is my favourite game in the
FIFA series, and up until the release of FIFA 05 it was arguably the
best in the series.
Graphics
At the risk of sounding overly grandiose or nostalgic like Dave
Halverson, or any of the other writers at Play Magazine (a videogame mag
that has it’s heart in the right place and it’s head in the wrong place
– namely up its ass), I think most veteran gamers have a select few
gaming moments that stand-out in their mind above all others. For some
it’s the moment they saw the T-Rex rushing at them in the original Tomb
Raider, for others it’s the moment they realize they haven’t finished
Castlevania: SOTN and have to go back through the entire castle.
For me, one of these moments has to be the first time I saw the
fantastic 3D modeled polygonal players run onto the pitch in FIFA: RTWC
98. Sure, FIFA 97 for the PC was the first FIFA game to officially
feature 3D models, but the game was plagued by clipping, poor player
models and shit gameplay. The moment I saw England run onto the pitch at
Wembley on a sunny day (with one of the first examples of lens flare in
a game I can remember) I thought I was going to piss my pants.
I think the worlds ‘holy fucking shit’ may have come out of my mouth
at that point, but I’m not too sure. Unfortunately, graphics in
videogames don’t always stand the test of time and RTWC 98 is one such
example as I was distinctly under-whelmed with the visuals once the
nostalgia had worn off.
That said, it’s by no means butt-ugly and it was one hell of a
graphical powerhouse for its time. As I alluded to, the most graphically
impressive aspect of RTWC 98 came from the fantastic stadiums which were
far and away better than anything I’d seen on a console. Also adding to
the immersive-ness of the stadia were the special graphical effects like
the aforementioned lens-flare, as well as awesome rain (with
intermittent lightning) effects. The indoor stadium is also modeled
nicely with great Astroturf-like pitch textures.
Player models are so-so, with no real difference between body-builds
and some pretty bad accuracy problems (Michael Owen has a beard!).
The game’s animations haven’t held up so well over the years and
transitions that I once thought to be pretty smooth are a tad on the
jerky-side and not nearly as good as the animations in ISSPE (both games
were released around the same time). With the exception of the intro,
end of match, and Cup winning sequences the TV-style presentation is
fairly sparse which falls into line with many of the sports games
released around this time.
Sound
FIFA 96 on the PC totally blew me away with the fantastic commentary
and really set in motion the FIFA standard of excellence when it comes
to game audio. Road to the World Cup 98 is no exception with excellent
commentary by John Motson and Andy Gray. Playing the game now the
commentary and colour comments don’t occur as frequently as the more
recent games, but the commentary still blows away that of ISS Pro Evo.
Furthermore, RTWC 98 features a soundtrack that was, until the release
of FIFA 06 this year, my favourite of all time.
Options
With most of these retro-reviews I’m used to comparing features from
old games and finding that they don’t quite stack up to what’s available
today. Road to the World Cup 98’s feature-set is a very notable
exception as the number of teams and play modes available puts many of
today’s games (and in particular Road to the World Cup 06) to shame.
Get a load of this:
172 Teams
16 Stadiums
11 Domestic/Club Team Leagues
‘Road to the World Cup’ Qualifying Mode
World Cup Mode
League Mode
INDOOR SOCCER Mode
Training Mode
International Selection Mode
What’s even more astounding is that over the next few years EA Sports
would actually TAKE-OUT many of these features and either return them to
subsequent games (hailing them as ‘new’ additions) or fail to return
them to the series at all! To this day FIFA fans have yet to see a
return of the excellent Indoor Soccer mode, while many of the tactical
and strategic gameplay additions went AWOL from the series for many
years after this game’s release.
Having a FULL list of FIFA teams (a total of 172, more than DOUBLE
the paltry 72 found in FIFA RTWC 06) makes a hell of a difference to the
appeal and longevity of the game. I still have fond memories of when I
took minnows like Sri Lanka and Vanuatu to the World Cup finals! Most
recently, I’ve had a blast guiding Tanzania to the finals in France!
It’s also really neat to experience the qualifying different processes
that teams from different qualifying regions have to go through.
Gameplay
It’s a testament to the quality of the gameplay in both RTWC 98 and
the pseudo-sequel World Cup ’98 that it wasn’t until the 2005 and 2006
FIFA games that the gameplay was bettered…………..okay, maybe it isn’t so
much a testament to the quality of the gameplay and more so a testament
to the ineptitude of EA Sports’ programmers over the years, but you get
the point!!
The game controls like most classic FIFA titles;
D-pad --> movement
Triangle --> sprint
Circle --> shoot
X --> pass
Square --> lob
R2 & L2 + face buttons --> 'skill' moves
R1 --> side-step
With slide tackles, blocking tackles and hip check/Keano tackles
performed by many of the same buttons when you don’t have the ball. What
makes Road to the World Cup 98 so neat are the additions and
combinations in the control scheme. For example, you can do a through
pass by double tapping X or a lobbed through pass by taping and holding
Square. Likewise, while the shooting doesn’t have a power-bar you can
still perform a chip shot by double tapping circle or a low daisy-cutter
by just tapping circle. Another control addition (that later showed up
in Sony’s This Is Football/World Tour Soccer on the PS2 and was
incorrectly lauded as a ‘first’) is the DIVE function that’s carried out
by tapping R1!
The gameplay itself sits nicely between the realism of ISS Pro Evo
and the over-the-top arcadeyness (I know its not a word) of the Kick Off
or SWOS games. Along with World Cup ’98, this game was one of the last
‘good’ FIFA games before the dark ages of FIFA 99-2004. Consequently,
the referees DO actually call fouls, you CAN’T always 360 spin your way
down the field, you CAN’T score with bullet headers from 35 yards out
and you rarely, if ever, feel like the game is cheating you.
Longevity/Replay Value
When this game originally came out I remember playing it to death –
not only participating in lengthy World Cup Qualifying and Finals
campaigns, but also full league campaigns. Multiplayer is also a blast
and I have fond memories of a few 4 or 5 versus the CPU matches my
friends and I used to play.
Overall
I really enjoyed taking a trip down memory lane with Road to the
World Cup 98. Along with the original ISS Pro Evolution its one of my
favourite games of the 32-bit era. The gameplay hasn’t aged particularly
well, but its still very playable and you can’t beat the feature-set!
Lavan Chandran
22/11/2005
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