Overview
Released in 1992, Jaleco’s Super Goal! is a solid
football title providing more fun than
Nintendo’s Super Soccer but its still far behind the reigning SNES
champ; International Superstar Soccer Deluxe.
Graphics
Despite opening with a fancy Mode 7 spinning,
zooming, swirling introduction Super Goal! is fairly mediocre in the
visuals department. As you see from the screen shots Super Goal! adopts
a sideways TV-style view for the action rather than a birds-eye or a ¾
diagonal view in the previous games. You can’t adjust the zoom but there
is an option to turn on or off the radar. Unlike in ISS Deluxe, there
aren’t multiple stadia/pitch types, however, the stadium/pitch in Super
Goal! is fairly well detailed with advertisement hoardings around the
pitch and nice pitch textures.
The player models are basic and there isn’t any
variation between players except for hair and skin colour so you’re not
going to see any crazy hairstyles or players with different builds. The
kits are also simplistic with a few colours each and stripes being the
only variations. Fortunately, the animations are good and the
transitions between them are very smooth. There are also some nice
individual animations for fouls and diving headers, though nowhere near
the variety of animations you see in ISS Deluxe, but still a lot cleaner
and less robotic than ‘Super Soccer’.
Of course, the original Goal! on the NES was
famous for its spectacular goal celebration cut-scenes and Super Goal!
continues this tradition as well as adding select in-game cut-scenes! In
game cut-scenes? Yup, in Super Goal if you fire off a rising shot on (or
close to) target from outside the 18 yard box, as the ball approaches
the goal, the view automatically switches to an animated cut-scene
showing the view from behind the goal as the keeper dives to try and
save the shot (sometimes he does, sometimes he doesn’t, and sometimes
the ball goes just wide)! I remember being absolutely blown away by
these graphics when Super Goal! first came out on the SNES, and though
they don’t have nearly the same wow factor today they’re still pretty
neat. Furthermore, if you do manage to score a screamer from outside the
18 yard box you’re treated to a variety of fantastic goal celebrations,
including my favourite – a nice Mode 7 zoom-out from the goalscorer as
he yells in celebration!

Sound
As a first generation SNES game Super Goal!
unfortunately doesn’t feature any form of commentary, save for a crazed
“Gooooaaaaaaaaaaalll” if you manage to score from outside the 18 yard
box! The crowd sounds are mainly on a loop and there aren’t any specific
crowd chants. The 16-bit music is also fairly mediocre though there is
an option to switch it off during gameplay.
Options
Along with the series’ tradition of gorgeous goal
celebrations, Super Goal! unfortunately carries on Jaleco’s tradition of
skimpy gameplay options with only an exhibition mode and a World
Cup-style tournament. The list of teams is also pretty small with the
following nations available for play; Germany, Brazil, England,
Argentina, Holland, Italy, Belgium, France, Colombia, Spain, Poland,
Switzerland, USA, Canada, Uruguay, Romania, Mexico, Venezuela, Sweden,
Rep. Ireland, Denmark and Scotland. Another disappointment is that there
still aren’t any player names, only squad numbers.
Game options are basic with the ability to turn on
or off; fouls, offsides, GK control (manual or auto), music and the
length of the halves. The tactical options are threadbare with only four
formations to choose from; 4-3-3, 4-4-2, 1-3-3-3 or 3-5-2. That you
can’t select your stating lineup is perplexing as the NES version of
Goal Two! (released in the same year) does have that feature. You also
can’t bring on any substitutes but that’s just as well since there’s no
apparent fatigue model in the game.
Gameplay
The one area where Super Goal! does rise above
mediocrity, fortunately, is the most important – gameplay. In keeping
with the other games in the series Super Goal! is most definitely an
arcade-style experience but it sticks true to the axiom of pass and move
being the key to success, and as a result it never feels like you’re
playing hockey on grass.
The controls are fairly simple with the d-pad
controlling basic player movement. On offense, B is to shoot, Y is to
pass and X is a low shot. The longer you hold down B the higher the ball
goes and it’s nice that pressing B doesn’t automatically guarantee that
the ball goes towards the net – you’ll just kick it in the direction
you’re facing and thus you can use the shoot button for high crosses or
long passes. The pass button sends a 10-15 yard pass in the direction
you’re facing that will automatically go to a teammate if he’s in the
vicinity but if not, it’ll just go into space. In this way Super Goal!
does, in fact, have a basic form of unscripted ball physics which
ensures that there’s less predictability to the gameplay. Dribbling is
simple with the ball sticking to your feet however there are no special
moves and no speed-burst (!) so the passing game is all important.
On defense, B performs a blocking tackle, A
performs a sliding tackle and R is to switch control to the player
closest to the ball. The tackling could be better and you can often find
yourself exchanging three or four blocking tackles in a row with an
opposing player. This not only looks silly but it’s also frustrating as
you can sometimes feel like you can never get away from your marker.
The variety of goals you can score in Super Goal!
is great though it’s nigh impossible to find yourself even on a partial
breakaway because the CPU defenses play so deep. Of course, the one
upside to them playing so deep is that you have a bit more time and
space to rocket in more than a few from outside the 18 yard box. The
crossing and set-pieces could use a bit of work, however, and the ball
tends to do some odd things with crossing (e.g. if two players go up for
the same ball the ball actually stops in mid-air for a second while the
players ‘sort out’ who’s going to win it). All in all though, Super
Goal! provides a good measure of arcade football action. The matches are
almost always high-scoring with end to end action and the gameplay is
balanced enough that you don’t feel cheated or cheap.
Longevity/Replay
Value
The upside to an arcade football title is its
pick-up and play factor. Unfortunately, the down side is that there
often isn’t much depth and that’s a problem with Super Goal!. The
relatively small number of teams and a single tournament mode doesn’t
help the problem and after a few ‘Super Cup’ wins all that’s left is the
multiplayer.
Overall
Make no mistake, despite being a solid game, Super
Goal! isn’t good enough to lace ISS Deluxe’s boots but it is still a
very enjoyable arcade experience. The variety of spectacular goals is
impressive and the game rarely feels cheap with the key to success still
being a solid passing game. Definitely worth a look if you’re in the
mood for simple pick-up-and-play football but not quite a must-have.
Lavan Chandran
5/7/2005
Screenshots taken by me.