Overview
Developed by Renegade Software for the Amiga, Atari ST, PC and later on
the Sega Genesis, Sensible World Of Soccer is widely regarded as one of
the greatest soccer games ever made. While it takes a top-down/birds-eye
view of the action like Kick Off 2 and Player Manager (which use very
similar game engines), the two game engines are fundamentally different
with Sensible Soccer attempting a more tactical game of arcade soccer.
This is a review of the Amiga version.
Graphics
As you can see from the screenshots Sensible Soccer uses a camera angle
that’s in between the birds-eye view seen in Kick Off 2 and the ¾ view
seen in the earlier EA Sports NHL Hockey games. I find this a very nice
medium between the two. Another thing you instantly notice about the
camera angle is how far zoomed out it is – at any one time you can see
at least 1/3 of the length of the field and almost all of the width.
Seeing more of the field means that Sensible Soccer skips having a radar
altogether. The field is also much more proportional in size compared to
the players, as opposed to the Texas-sized fields in Kick Off 2.
The pitch textures are fantastic with
different pitches for the different seasons. This is especially cool as
a season progresses as you start with a late summer pitch that’s more
yellow than green, and end the season with a lush green pitch when the
season wraps up at the end of spring. Surrounding the pitches are a ton
of details including ad boards, the crowd, stewards and also the
dugouts. Even by today’s standards it’s insanely cool to make a sub and
to see the sub literally coming off the bench!
The player models are very simple, but I think this has to do with the
game’s playable camera angle – it’s hard to have complicated player
models when the camera’s zoomed out this far. That said, you can still
see simple animations for things like slide tackles, throw-ins, kicking
and headers. There isn’t much variation in the player models except for
the skin colour and the same lack of variation applies to the kits. The
soccer ball itself is bloody massive (it’s almost half the size of an
individual player!) but again, the far camera angle makes this
necessary.
The game moves at a quick pace but nothing like the hyper-fast tempo of
Kick Off. For it's physics model, I think Sensible Soccer’s pace is just
about right, it’s faster than a pure simulation of football would be
which is fitting for an arcade game, but its also not so fast that you
have to forgo the passing game.
While at first glance Sensible Soccer won’t win any awards for graphical
design, the little details make the overall visuals far more impressive
than the sum of their individual parts.
Sound
The audio in Sensible Soccer is sparse but very functional. The in-game
sounds consist of constant crowd sounds and chants. I like the fact that
you have noise throughout the match – by comparison Kick Off 2 feels
like you’re playing in an empty stadium until you score (insert your
favourite Highbury or Old Trafford joke here). The menus have generic
music.
Options
In many respects Sensible Soccer’s
options don’t only put the games released in the mid 90s to shame, but
put the options available in most soccer games released today (ten years
later on) to shame! A large part of this is due to developer Renegade
employing what appears to be a breech of copyright that would be almost
unheard of today. Though the game is not officially licensed by any
professional league or players association, it features real and
accurate player and team names for…..146 leagues.
One hundred and forty six!
That’s the domestic leagues for Europe (there are 43 of them – most with
multiple divisions within them; e.g. EPL, First Division, Second
Division and Third Division), North America, South America, Asia,
Oceania, and Africa. Hey, you want to play a friendly between Leks
Lovech of the Bulgarian First Division and Calcutta Sport of the Indian
First Division? You got it. Or maybe you want to something different
like Witbank Aces of the South Africa Premier League versus Rotherham
United of the English Second Division? No problem.
Oh,
and these club teams and players are all in a 20 season career mode
where you can start off as a manager of a team of your choosing,
participate in an active transfer market where you can buy, sell or even
take players on trial, manage the club finances, deal with injuries and
suspensions that differ in severity, and you can even be given job
offers from other teams if you’re doing well! Just imagine all of that,
all in 1994 on two measly 3.5" floppy discs! Incredible. Meanwhile, the
guys at KCET have had their thumbs up their asses coming up with new and
exciting ways to utilize Vorlander, Harty, Baroja and the rest of the
lads in Winning Eleven’s Master League.
In 1994, the premier soccer game had 146 different leagues/divisions. In
2005, the premier soccer game (*cough* Winning Eleven) has 6. Even Fifa
2005 only has 20 leagues. Now I don’t know if that makes Sensible Soccer
a game far ahead of it’s time, or it makes current soccer game
developers bloody lazy when it comes to leagues and competitions. I
understand that creating leagues is more involved in 2005 than 1994,
what with modeling player faces, kits, stadia, and, of course, that
little licensing thingy……That said, it has been more than ten freakin’
years since then and an almost ten fold decrease doesn't sound like
progress to me.
*sigh*
All tangential rants aside, Sensible Soccer’s wealth of leagues and
options is truly staggering. On top of the phenomenal career mode there
are tons of tactical options as well. To go with the customary pre-set
formations there’s also the ability to create custom tactics and
formations. There’s also good stats tracking with possession, corners,
shots on target, and more recorded. During the league season there’s
also tracking of each division’s top scorers. Finally, my favorite
little feature in Sensible Soccer is the fact that the game divides the
real-time length of each half for into 45 ‘minutes’ so that you have a
score sheet that shows realistic times for goals scored. Now while this
is the norm for games today, if I’m not mistaken Sensible Soccer is one
of the first soccer games to ever have this feature!
Gameplay
The comparisons between Sensible Soccer and Kick Off 2 are unavoidable,
not only because of they were both released in the early 90s, but also
because of the similar birds-eye camera angles that both games use.
However, when it comes to the gameplay the two titles are fundamentally
different. Kick Off 2 is a super-fast arcade interpretation of soccer
with the focus on attacking play. Sensible Soccer takes a slightly
slower, more tactical approach to soccer though it’s still fundamentally
an arcade title. Which one is better? Well that’s a very difficult
question to answer.
The control scheme in Sensible Soccer is very similar to that of Kick
Off 2 with the joystick for movement and a single button for kick/header
on offence. The same button performs a slide tackle when on defense.
Unlike Kick Off 2, you don’t have performed a well-timed button press to
stop/control the ball when dribbling and you can do an automatic
direct-to-a-teammate pass by just tapping the shoot/kick button. If you
hold down the kick/shoot button then you’ll kick the ball in the
direction your player is facing. The strength of the kick is dependant
upon how long you hold down the button and also the amount of aftertouch
you put on the ball! The aftertouch is even more exaggerated than that
found in Kick Off 2 and with practice you perform some truly amazing
curving shots and cross-field passes. Overall, the controls are simpler
than those found in Kick Off 2. The fact that you can make
direct-to-a-teammate passes easily really helps facilitate the passing
game, as does the game's slower pace.
The ball physics found in Sensible Soccer are unscripted but not to the
same extent as in Kick Off 2. Unlike Anco’s title, you don’t have to
practice for weeks to try and dribble around an opposing player. Right
out of the gate this makes Sensible Soccer’s learning curve far more
friendly. That said, dribbling isn’t as simplistic as it is in today’s
games. The ball still isn’t glued to your players’ feet and as you run
faster the harder it is to keep control and the more likely you are to
lose it. While some people found this system a happier medium, I still
prefer Kick Off 2’s dribbling model as it allows for far more precision
and the steep learning curve present in that game makes successful
dribbling that much more rewarding. The rest of ball physics in Sensible
Soccer are also slightly inferior to those found in Anco's game. The
ball doesn’t bounce around as realistically and you don’t get the same
sense of randomness with the ball bouncing around in midfield. I believe
a large part of this is due to the fact that the camera is zoomed so far
out that you don’t get the more subtle nuances of interactions between
players like you do in Kick Off 2. I also found that rebounds off the
goalpost come straight back out into the field of play far too often to
be realistic.
Don’t get me wrong though, despite these problems the ball physics are
still very impressive and with the exaggerated aftertouch the number of
different goals you can score is very impressive.

The CPU AI is pretty good and though you don’t see any real variations
in playing styles (except for differences in tactics/formations) the CPU
scores a solid variety of goals from direct free kicks to the occasional
header from a far-post cross.
So how does the game play? Right from the off it’s apparent Sensible
Soccer is a far more realistic representation of the beautiful game most
other games of its time. It’s still an arcade title due to the
exaggerated aftertouch and game speed but it’s clear that key to success
is passing the ball around. The fact that opposing players don’t try to
kill you the moment you touch the ball, combined with the simple passing
system means you can move the ball around with ease to maintain
possession. The game engine is also flexible enough that you also use
skilled players to beat defenders and pacy wingers to charge down the
flanks. As a result you have a game that’s full of depth, not so much in
the skill needed to control your players (as is the case in Kick Off 2),
but in the variety of playing styles you can adopt. Combine this with an
incredible career mode and you have a game that’s incredibly addictive.
Of course, no game is perfect and it would have been nice to have a
slightly more complex dribbling model, defending is a bit shoddy (quite
a few missed blocking tackles), and as mentioned before, the aftertouch
is maybe a bit too exaggerated, but overall Sensible Soccer is still a
damn good game.
Longevity/Replay Value
A career mode with 146 different leagues/divisions. Enough replay value
for you? If not there are also more international teams and
tournaments than you can shake a very, very large stick at.
Overall
Is Sensible World of Soccer the best
soccer game of the early to mid 1990s? Maybe. When it comes to features,
it kicks the living shit out of 99% of all live-action soccer games ever
made. It’s also no slouch when it comes to gameplay, with a fantastic
game engine that allows for a more tactical, passing-oriented game of
football. However, when it comes to pure fun-factor I personally find
Kick Off 2/Player Manager a tad more enjoyable. I think this has to do
with Kick Off 2’s obscene learning curve that makes success all the more
satisfying. I also think that multiplayer in Kick Off 2 and ISS Deluxe
are better but again, we’re comparing varying degrees of awesome. At the
end of the day, Sensible World of Soccer easily ranks up there with the
greatest soccer games of all time and if you’ve never played it before
it would be a crime not to try either the PC or emulated Amiga versions.
Lavan Chandran 09/04/2005
[Screenshots taken by me]