After
FIFA 08 Sensible World of Soccer (SWOS) for the Xbox Live Arcade was
definitely my most anticipated release of 2007. Imagine my surprise then
on release day Codemasters and Kuju Studios pulled the game off servers
because of problems with online play. Fortunately, the game appeared
back on the marketplace a day later and, some online lag problems aside,
is has met almost all of my lofty expectations.
Graphics 80/100
Like the recently released Speedball 2, SWOS features an option to
use the graphical style of the original 1995/96 game or to use new
enhanced graphics. However, unlike Speedball 2 the new enhanced graphics
are far better than the original and definitely add to the overall
experience.
The game still uses a top down view that shows about a third of the
field but the new enhanced visuals support a HD-widescreen resolution
that fills your screen without stretching the aspect ratio. As you can
see from the screenshots the new visuals are also very crisp and clean.
The paltry catalog of animations and the simplistic player models
remain basically the same as the original but the biggest change to the
visuals (and by far my favourite) are the new stadiums, pitch textures
and weather effects.
There isn’t an option to select stadiums but over the course of a
number of seasons I’d estimate there are at least 5 different stadiums,
if not more. These range from the typical oval stadium with pitch-side
advertising, a track and the dugouts to lower-league grounds that have a
junk-yard nearby and a hotdog stand! The variety of different venues
adds to the sense of immersion during the course of a season. The stands
and fans are also wonderfully depicted with individual punters visible.
The grounds also feature a nice variety of different pitch textures
and much like New Star Soccer 3 there is some pitch deformation when you
perform slide tackles. Rain and snow weather effects are present and the
gentle fall of snow-flakes is definitely my favourite. Unfortunately,
the weather effects aren’t always appropriate and during the course of a
league season in Ghana I was quite surprised to see it snowing!
Menu screens are directly lifted from the original.

Audio N/A
It’s difficult to assign a score to the audio here since this is a
remake of a game that came out when audio in sports games was quite
primitive. Unlike the graphics there hasn’t been a major overhaul of the
audio – 5.1 surround is supported but there’s no commentary and the
chants are generic at best.
Options 90/100
This game should be mandatory playing for the folks at Konami (and
even at EA Sports) as this is game that’s older than a decade and yet
blows away current games with regards to features and options. The
primary mode of play is the excellent Career mode which is was a
pre-cursor to FIFA’s Manager Mode where you embark upon a managerial
career that involves multiple divisions, nations and an active transfer
market and club finances. What’s most amazing about SWOS’ career mode is
mind-blowing number of different leagues and divisions available. At my
best count there are ONE HUNDRED AND FOURTY SIX different
leagues/divisions! Having the ability to start your managerial career in
the Ghanaian (!) first division really puts the crappiness of Winning
Eleven’s Master League into perspective.
Like the original there are no licenses but all the players have
easily identifiable pseudo-names. Interestingly, the rosters (and the
divisons) are the same as the original SWOS and therefore are those for
the 95/96 season! As a result Wigan and Fulham are in the 4th division,
Chelsea are a mid-table side and George Weah plays upfront for AC Milan!
The big addition to this iteration is online multiplayer.
Unfortunately, this still hasn’t been ironed out and there are often
major lag issues. Hopefully, this can be addressed in a patch as online
play was one of the big selling points for this remake.
Gameplay
90/100
Despite tweaking the graphics, Kuju left the gameplay alone and SWOS
plays just like you remember it.
The control scheme in Sensible Soccer is very similar to that of Kick
Off 2 with the D-pad or Analog Stick for movement and a single button
for kick/header on offence. The same button performs a slide tackle when
on defense. Tapping the shoot/kick button when you have the ball does an
automatic direct-to-a-teammate pass in the direction you’re facing. If
you hold down the kick/shoot button then you’ll kick the ball in the
direction your player is facing. The strength of the kick is dependant
upon how long you hold down the button and also the amount of aftertouch
you put on the ball!
The ball physics found in Sensible Soccer are unscripted but not to
the same extent as in a game like Kick Off 2. Unlike Kick Off, you don’t
have to practice for weeks to try and dribble around an opposing player.
Right out of the gate this makes Sensible Soccer’s learning curve far
more friendly. That said, dribbling isn’t as simplistic as it is in
today’s games. The ball still isn’t always glued to your players’ feet
and as you run faster the harder it is to keep control and the more
likely you are to lose it. The differences in dribbling ability are also
hugely apparent between players – try to dribble with Mark Wright and
he’ll lose the ball very quickly, do the same with Del Piero and you’re
much more likely to beat a defender or two!
The exaggerated aftertouch/curl allows for a number of spectacular
goals from distance as well as block-buster 40 yard passes.
The CPU AI is pretty good and though you don’t see any real
variations in playing styles (except for differences in
tactics/formations) the CPU scores a solid variety of goals from direct
free kicks to the occasional header from a far-post cross.
When you combine these elements you get an arcade-style soccer game
that is almost without equal (I still think Kick Off 2 is better but I’m
definitely in the minority). There are a massive variety of goals that
can be scored, the excellent passing allows you to utilize a variety of
playing styles from long-ball to Ajax-style short passing. The game does
have a fairly steep learning curve (particularly if you’ve never played
Sensible Soccer or SWOS before) but there’s a great deal of satisfaction
to be had when you do succeed.
Replay Value 90/100
Online play definitely needs to be patched but even without that the
amazing Career mode provide more replay value than many full-priced
games. The enhanced new graphics with HD/Widescreen support mean make it
very difficult to go back to playing the original and I’ve already
abandoned emulated versions of this game.

Overall 90/100
Despite the problems with online play, Kuju and Codemasters have
exceeded my expectations with this remake. The new visuals scream polish
and the gameplay is as tight and responsive as the original. Even if
you’re still playing the original on emulators I think this is worth a
download for the new presentation and online play. If you’ve never
played Sensible Soccer before then you owe it to yourself to at least
give this game a try. It truly is one of the best arcade soccer games
ever.