Overview
I remember when I bought the SNES in England on
launch day. I had worked part-time for most of the summer and had saved
up for the system plus a second controller and another game (Super Mario
World came bundled). My mate James and I had decided that both Super
Tennis and Super Soccer looked good so we decided that we’d each pick up
one of the two and then trade. He picked Super Tennis (still the best
tennis game ever – I’m serious) and I, unfortunately, picked Super
Soccer. Still, despite the fact that Super Soccer couldn’t hold a candle
to Super Tennis in the gameplay stakes I still played it to death and
it’s still a game that holds a particularly nostalgic place in my heart
as it was my first real shot at console soccer.
Anyway, enough of my Halverson-like ramblings,
Super Soccer is ultimately a very average soccer title that doesn’t
stand the test of time too well.
Graphics
On a quick glance at the screenshots Super Soccer
doesn’t look that bad; the graphics look fairly crisp with nice bright
colors, and you can see the crowds with advertising hoardings
surrounding the pitch (which itself looks fairly nice). Unfortunately,
you’ll also notice that the players all look like short pudgy
Maradonans (that’s pre-gastric stapling lard-ass Maradonna). In motion
the players look even worse with a tiny library of poor animations (the
volley animation is hilariously bad) and awkward transitions between
them. Tragically, the only decent animation in the game is for the
horrific body check-style tackles that are part
and parcel of play. The game gets a few further strikes with the ugly
stick with its Foosball-like group animations – any time you perform an
action with an individual player, all his teammates in the same line
perform the same motion in unison. Very bizarre.
One aspect of the visuals that Super Soccer does
well is the small touches like the Penguin-like ref making an appearance
to dish out a card and the stretcher being brought out for the poor
injured player/Darren Anderton.
Sound
Not much here to talk about except for the
wonderfully brutal sounding body check sounds made when you ‘tackle’ a
player – it still makes me cringe every time I hear it.
Options
As an early 16-bit title the options are fairly
thin with Exhibition and Tournament being the two main modes. The game
features 16 International teams with 16 players in each squad. The teams
are rated in terms of Attack, Defence, and Running (with individual
players rated the same way). Super Soccer doesn’t feature a license and
though most of the players are entirely fictional, there are a few
players that are based on real-life stars. Argentina’s #7 named ‘Diego’
is clearly based on Diego Maradonna and is undoubtedly the best player
in the game. Likewise Cameroon’s star striker ‘Roger’ is based on Roger
Milla.
When you finally win the International Tournament
you get to play against the Nintendo All Stars who all have juiced up
stats.
Tactical options are bare but there are a number
of impressive formations that you can pick. A 2-3-5 (yeah, you read that
right) anyone? Sven?
Gameplay
Controls in Super Soccer are your standard fare; B
is High Shot/High Pass into space, A is a Low Shot/Low Pass into space,
Y passes to the highlighted receiver, and the shoulder buttons toggle
between highlighted teammates. On defense, A & B perform a slide tackle,
while Y is the infamous ‘shoulder barge’/assault without a weapon.
Super Soccer deserves some props for its mildly
unscripted ball physics, with respect to the fact that you can pass the
ball into space and try to lead a pass receiver. Actually, on offence
Super Soccer does quite a few things right and there’s a wide variety of
goals that can be scored from low shots into the opposite corner from
inside the box to 25 yard rockets into the top corner. Another thing
that Super Soccer does brilliantly is that you always get a sense that
the best players in the game are just that, the best players. When
‘Diego’ gets the ball you can tell that his shots are far more accurate
and he’s always a step ahead of the opposition. Likewise for Germany’s
‘Rudi’ (Rudi Voller). The best example of this, though, has to be
Ireland’s almost invincible keeper; ‘Riley’ (who I think is based on
Packie Bonner but I’m not sure).

Unfortunately, all the good stuff falls apart the
moment you beat a defender and then have the shit elbowed out of you!!
Of course, when the CPU performs this common ‘tackle’ you realize that
you can get away with it too and suddenly you have a new meaning to the
term ‘midfield battle’! Not only does this feel cheap, it’s pretty damn
skill-less and the referees call these fouls on very rare and very
random occasions – you and your opponent could trade 3 or 4 such
elbows and then suddenly the ref will call the next one and give you a
red card!
Another problem arises from the fact there are a
few ways to almost guarantee a goal which makes things cheap (especially
multiplayer) and Super Soccer also suffers from an almost complete lack
of build-up play it’s always end to end with one pass from a defender to
a midfielder, from the midfielder to the forward, and then a goal.
Longevity/Replay Value
I remember playing Super Soccer quite a bit when I
first got it but playing it now I can’t imagine why….
Overall
I can think of three reasons why Super Soccer
managed to garner a lot of my time when it came out; firstly it was a
launch title, secondly it was a football game (so I have to play it!),
and thirdly because it was released so soon after Italia 1990 and shared
much of the charm of that tournament – at least for me it did.
Unfortunately, more than ten years later on these factors no longer play
a role and Super Soccer can only stand on the strength of it’s gameplay
– in which case it falls flat on its face.