UEFA CL 06/07 Impressions

03/21/07

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UEFA Champions League 06-07 (Xbox 360) Hands On

        - Remember Panini football cards?


        

UEFA Champions League 2006-07 is like 'FIFA 07-and-a-half'. It is definitely based upon the foundation laid in FIFA 07 but has several gameplay, features and presentation tweaks to differentiate it from its predecessor. Since these are my quick impressions after a few hours of play I’ll keep them short and to the point.

Graphics

bulletNo major changes in the visuals, player models look largely the same as FIFA 07.
bulletTV-style presentation has been improved with more instant replays and multiple replays (from different angles) following a goal. Intros are slightly better.
bulletList of stadiums is the same as FIFA 07 but adds one fictional stadium to the game.

Sound

bulletClive Tyldesley and Andy Townsend do the commentary. They’re crap - incorrect statements, lagging behind play, etc. There are, however, some specific comments for some of the Champions League scenarios/challenges.
bulletThere appear to be many more team specific crowd chants which is very nice.

Options

Game modes are;

bulletFriendly
bulletUEFA Champions League (start at group stages and work your way through)
bulletUEFA Champions League Challenge (42 historical scenarios from qualifying matches to finals – e.g. AC Milan vs. Liverpool, start the second half down 3-0)
bulletThe Lounge (multiplayer)
bulletUltimate Team (this is the main mode of the game and involves collecting player card/stickers, creating a team and playing matches to ultimately qualify for the Champions League – this is actually A LOT more interesting than it sounds and quite involving).

Other options;

bulletNo practice mode, no ‘Arena’.
bulletNo league/season mode.
bulletTeams from EPL, Bundesliga, La Liga, Ligue 1, Serie A and Rest of Europe (Juve, Celtic, PSV, etc.)
bulletRosters up to date till and including the January transfer deadline.

Gameplay

bulletNoticeably slower pace to the game.
bulletShoving is GONE (hoorah!)
bulletPlayer interactions slightly more complex, more niggling fouls
bulletSprinting seems far more modulated – i.e. it seems as though you can slowly jog with the ball or sprint with it, there’s no in-between.
bulletBetter passing (can now hold down the button to make it bypass players & go further)
bulletShooting is improved (more zip to the shots)
bulletSet pieces are the exact same garbage as FIFA 07
bulletJostling for position is marginally improved, slide tackles are more useful.
bulletStill the same AI problems with poor overlapping movement.
bulletStill NO skill moves except for;
bullet‘Stop & Go’ & ‘Change Lane Release’ both are naff.
bullet8 player online multiplayer – haven’t tried yet as there aren’t a lot of people online right now.

That, in a nutshell, is my experience so far. It’s definitely not a brand new game engine or even an overhaul – more like subtle refinement. However, the gameplay still doesn’t have the same depth or sense of satisfaction as Winning Eleven.

The biggest surprise so far is how interesting the Ultimate Team mode is. I first thought that this would be a brainless collect-as-many-superstars-as-you-can mode but it’s actually quite complex and very addictive. I won’t go into too much detail here but each pack of ‘cards’ can have player, manager, coaching, or gameplay cards. The player cards represent players than you can put on your team. Each player has a 'contract' of a set amount of matches he can play – usually 8 or so. However, other cards allow you to extend the contract of a player, improve his stats through training, help a player recover sooner, etc. You can also get cards for your team’s home stadium, kits (whatever crappy kit card you start off with is the kit you play with until you come upon another card). Furthermore, most of the players you get are crap/squad players. For example, my current best player is far and away Darren Ambrose at 74/100.

Stay tuned for the full review next week.

Lavan Chandran - 21/03/2007

Screenshots from www.ea.co.uk

 
   

Home | SGN Reviews | Reviews/Articles | Links | History of Soccer Gaming | Contact Us

This site was last updated 03/21/07

UEFA CL 06/07 Impressions
UEFA CL 06/07 Impressions

03/21/07

Home
SGN Reviews
Reviews/Articles
Links
History of Soccer Gaming
Contact Us

 

UEFA Champions League 06-07 (Xbox 360) Hands On

        - Remember Panini football cards?


        

UEFA Champions League 2006-07 is like 'FIFA 07-and-a-half'. It is definitely based upon the foundation laid in FIFA 07 but has several gameplay, features and presentation tweaks to differentiate it from its predecessor. Since these are my quick impressions after a few hours of play I’ll keep them short and to the point.

Graphics

bulletNo major changes in the visuals, player models look largely the same as FIFA 07.
bulletTV-style presentation has been improved with more instant replays and multiple replays (from different angles) following a goal. Intros are slightly better.
bulletList of stadiums is the same as FIFA 07 but adds one fictional stadium to the game.

Sound

bulletClive Tyldesley and Andy Townsend do the commentary. They’re crap - incorrect statements, lagging behind play, etc. There are, however, some specific comments for some of the Champions League scenarios/challenges.
bulletThere appear to be many more team specific crowd chants which is very nice.

Options

Game modes are;

bulletFriendly
bulletUEFA Champions League (start at group stages and work your way through)
bulletUEFA Champions League Challenge (42 historical scenarios from qualifying matches to finals – e.g. AC Milan vs. Liverpool, start the second half down 3-0)
bulletThe Lounge (multiplayer)
bulletUltimate Team (this is the main mode of the game and involves collecting player card/stickers, creating a team and playing matches to ultimately qualify for the Champions League – this is actually A LOT more interesting than it sounds and quite involving).

Other options;

bulletNo practice mode, no ‘Arena’.
bulletNo league/season mode.
bulletTeams from EPL, Bundesliga, La Liga, Ligue 1, Serie A and Rest of Europe (Juve, Celtic, PSV, etc.)
bulletRosters up to date till and including the January transfer deadline.

Gameplay

bulletNoticeably slower pace to the game.
bulletShoving is GONE (hoorah!)
bulletPlayer interactions slightly more complex, more niggling fouls
bulletSprinting seems far more modulated – i.e. it seems as though you can slowly jog with the ball or sprint with it, there’s no in-between.
bulletBetter passing (can now hold down the button to make it bypass players & go further)
bulletShooting is improved (more zip to the shots)
bulletSet pieces are the exact same garbage as FIFA 07
bulletJostling for position is marginally improved, slide tackles are more useful.
bulletStill the same AI problems with poor overlapping movement.
bulletStill NO skill moves except for;
bullet‘Stop & Go’ & ‘Change Lane Release’ both are naff.
bullet8 player online multiplayer – haven’t tried yet as there aren’t a lot of people online right now.

That, in a nutshell, is my experience so far. It’s definitely not a brand new game engine or even an overhaul – more like subtle refinement. However, the gameplay still doesn’t have the same depth or sense of satisfaction as Winning Eleven.

The biggest surprise so far is how interesting the Ultimate Team mode is. I first thought that this would be a brainless collect-as-many-superstars-as-you-can mode but it’s actually quite complex and very addictive. I won’t go into too much detail here but each pack of ‘cards’ can have player, manager, coaching, or gameplay cards. The player cards represent players than you can put on your team. Each player has a 'contract' of a set amount of matches he can play – usually 8 or so. However, other cards allow you to extend the contract of a player, improve his stats through training, help a player recover sooner, etc. You can also get cards for your team’s home stadium, kits (whatever crappy kit card you start off with is the kit you play with until you come upon another card). Furthermore, most of the players you get are crap/squad players. For example, my current best player is far and away Darren Ambrose at 74/100.

Stay tuned for the full review next week.

Lavan Chandran - 21/03/2007

Screenshots from www.ea.co.uk

 
   

Home | SGN Reviews | Reviews/Articles | Links | History of Soccer Gaming | Contact Us

This site was last updated 03/21/07