System: Xbox 360
Year: 2007
Developer: EA Sports
The Skinny:
•Take FIFA 07, make some small changes to the game engine, focus on the
Champions League and add in a better-than-it-sounds card game
The Good:
•Minor gameplay changes are mostly positive
•Improved TV-style presentation
•Very addictive Ultimate Team (card game) mode
•Lots of historical Champions League challenges/scenarios
The Bad:
•AI still not as good as the current-gen (Xbox) FIFA
•Commentary is woeful
•No league mode, no ‘Treble’ mode
•The gameplay engine still has problems
Overview
Road to the World Cup 2006, FIFA: World Cup 2006, FIFA 07 and now
UEFA Champions League 2006-2007 – if my math is correct, that makes it
four EA Sports Xbox 360 soccer games in the space of a year! That’s
pretty damn impressive. EA Sports’ newest soccer game isn’t so much a
sequel to the promising FIFA 07 but rather FIFA 07 ver. 1.5 – a few
changes make it a better overall game than its predecessor but it’s
still hampered by some notable gameplay issues.
Graphics 85/100
The graphics engine in UEFA Champions League 2006-2007 (UEFA 07) is a
slightly more refined version of that in FIFA 07. The player models are
largely the same with great likenesses for a few big names and
not-so-good to horrible likenesses for the average Joe. Even for the
instantly identifiable players there is still something off with the
body proportions and everyone seems to be just a bit too buff.
The kits, however, are fantastic with lots of detail and the
appropriate sponsors present for each team/league.
It may be my imagination but there does seem to be more facial
animations for things like celebrations and remonstrating with
officials. These are, for the most part, quite impressive but there are
some that are a little freaky. I’m still having nightmares about
Zambrotta’s ‘vagina mouth’ facial movements…..
Animations are, you guessed it, very similar to those in FIFA 07 but
the biggest difference is that those asinine shoving animations are gone
which is a huge relief. Also gone are those stupid instances when
players would shove each other at the same time and just ‘stand there’.
Unfortunately, there still isn’t any depiction of strong, powerful
running on the ball. Players either move like big-lumbering defenders or
nimble, fleet-footed wingers - there’s no middle ground. There are also
no skill moves present.
UEFA 07 features the same roster of 23 stadiums in FIFA 07, however,
these seem to have significantly more detail and are absolutely
stunning. The structural detail has been improved, as has the pitch-side
detail (though you still don’t see things like subs warming up or
benches). Pitch-textures and lighting effects are gorgeous though I’d
like to see a little more variation as you can only play matches during
the day or at night. There are also still no weather effects which is
puzzling.

Finally, the TV-style presentation in UEFA 07 has been improved over
FIFA 07. There are automatic multiple-angle replays to each goal,
slightly more thorough intro sequences, and better end-of-half highlites.
The instant replays do a fantastic job of showing off the phenomenal
resolution and detail in the visuals. One particular angle has you right
behind a player’s foot and you can see individual blades of grass as the
ball skips along the ground!! During the Champions League matches it’s
also nice to see graphical overlays showing real-time scores from other
matches. The actual cut-scene when you win the Champions League,
however, is a little disappointing.
Sound 65/100
Out with Andy Gray and Martin Tyler, in with Clive Tyldesley and Andy
Townsend. The result? The same shockingly garbage commentary that
plagued FIFA 07! In FIFA 07 the biggest problem with the commentary was
that it lagged far behind the play. In UEFA 07 the problem is not lag,
but rather how many of the comments are just plain stupid and incorrect.
Note to EA Sports; individual catch-phrases and comments are not
insightful in and of themselves. They’re only insightful if they apply
to the play at hand.
Some brilliant examples in UEFA 07;
 | 1. A corner kick goes right to Shevchenko who volleys on goal.
Pepe Reina makes a point-blank diving save from 10 yards out, followed
by a stunning reflex block on Lampard’s follow-up. Chelsea are robbed
twice in quick succession. |
UEFA Commentary Says:
“Well, that’s a routine save. You’d expect him to stop those.”
 | 2. Thierry Henry gets a 40 yard breakaway, tries to round Valdez
but the Barca keeper makes the save. His defenders are nowhere to be
seen. |
UEFA Commentary Says:
“It’s good to see defenders helping out their keeper.”
 | 3. Steven Gerrard dives in and scythes down Lee Carsley from
behind. As the replay shows, the ball was no-where near, Carlsey has
to come off injured, and Gerrard gets booked. |
UEFA Commentary Says: “Well,
I don’t think that’s a foul, let alone a yellow card.”
I could go on and on. It’s not that just a few of the comments are
incorrect, the majority of them are. In fact, if EA Sports had of just
recorded the same comments but with Tyldesley and Townsend speaking
sarcastically, this game would have the funniest commentary ever.
Unfortunately, they’re stone-cold serious. The only saving grace for the
commentary are the Scenario-specific comments for many of the
Challenges/Scenarios – I’ll talk about this more later.
The
musical selection is also disappointing as it’s fairly sparse with only
a few licensed tracks and nothing spectacular.
The audio is saved, however, by the plethora of new club chants
added. In my very first match with Liverpool I heard at least four
team-specific chants/songs from “You’ll Never Walk Alone” to “Ra-fa,
Rafael, Ra-fa, Rafael, Ra-fa, Rafael, Rafael Benitez!”. Each of the
big-name teams has a number of different chants and this adds a great
deal to the atmosphere of matches.
Options 80/100
Since the UEFA Champions League is for European club teams, there are
no international sides available. Although there is no actual ‘league’
mode, you can select teams from the following licensed leagues;
English Premier League
La Liga
Serie A
Ligue 1
Bundesliga
There’s no Dutch Eridivisie, no SPL and no Portuguese League. To try
and mitigate this EA Sports have included a ‘Rest of Europe’ category
that includes PSV, Anderlect, Celtic, Juventus, Olympiacos, Galatasary,
etc. Unfortunately, even in this list there are several big-names
missing such as Benfica, Rangers and Ajax.
Rosters are up to date till the January 2007 transfer deadline so El
Gordo is at AC Milan, Arbeloa is at Liverpool and so on. The squads are
fairly large and include a good number of reserve players.
As mentioned in my preview, the major modes of play are; Friendly,
UEFA Champions League, UEFA Champions League Challenge, The Lounge
(multiplayer), Ultimate Team and Xbox Live Multiplayer.
The UEFA Champions League mode is a single season in the Champs
League. You can select any available team (Watford in the CL? Why not!?)
and you start off in the group stages and work your way to the final.
Since there’s no actual ‘League’ or ‘Season’ mode this mode is
relatively short lived as you can only play a maximum of 13 matches per
season (if you make it to the final).
Much more interesting is the UEFA Champions League Challenge that has
40 or so historical scenarios for you to play through. Unlike, the
crappy ‘scenarios’ in FIFA 07 these actually place you (most often) in
the middle of a match in progress and you have to either re-create or
change history. The scenarios are divided into ‘Qualifying’, ‘Group
Stage’, ‘Quarter Final’, ‘Semi-Final’ and ‘Final’ categories. This is my
favourite mode in the game and it’s great to have scenarios that vary
from recreating Liverpool’s amazing 3 goal comeback against AC Milan (in
the ‘Final’ category) to changing the course of history and having
Tottenham beat West Ham on the last day of the 05/06 season to qualify
for the Champions League. In that latter case, the commentators even
refer to the case of food poisoning that plagued the Tottenham team!
The Challenges aren’t all recent either and Celtic fans will be happy
to note that you get a chance to reenact the heroics of Jock Stein’s
Lisbon Lions! Likewise, Liverpool’s 1984 final penalty shoot-out against
Roma is another Challenge.
The only downside to the Challenges/Scenarios is that the rosters for
the matches are all the current-day squads. So instead of Tommy Gemmell
and Bobby Murdoch playing for Celtic in the aforementioned scenario,
you’re using Jan Venegor of Hesselink and Nakamura.
The main gameplay mode, however, is the Ultimate Team mode. At the
heart of this mode is a ‘card’ collection game that permeates everything
you do in the game as each and every match you play (be it multiplayer
or single-player), regardless of mode, earns you ‘Card Points’.
These
points can then be used to purchase card packs that are separated into
Bronze, Silver and Gold packs. The packs differ in terms of cost (100,
500 and 1000, respectively) as well as the overall quality of cards you
get (you’re more likely to get better cards with more expensive packs).
So what are the cards? Well the cards themselves can be divided into the
following categories; Player Cards, Staff Cards (managers, trainers,
coaches, etc), Contract Cards (can add matches to player or staff
contracts), Training Cards (different cards can improve different player
stats), Stadium Cards (different stadiums add different Morale
modifiers), Boot Cards (different branded boots), Ball Cards (different
branded soccer balls), Kit Cards, Badge Cards (different club badges)
Injury Cards (different cards help your players recover from different
injuries quicker) and Gameplay Cards (these can range from cards that
temporarily boost your team’s speed to those that decrease the
opposition’s shooting).
There is also a Card Album where you collect and organize cards (and
you get Live Achievement points for completing squads and nations).
However, once you put a card in your album you can’t get it back (unless
you randomly obtain it again when you buy another card pack).
So what the hell is the Ultimate Team mode? This is basically a
five-tiered Champions League qualification mode. You play dozens of
matches in each tier until, ultimately (no pun intended), you gain a
‘Golden Ticket’ and entrance with your custom team into the Champions
League.
The genius of this mode is comes from the fact that your team is
always in a state of flux and you’re constantly tweaking. For example,
each player and staff card has a set ‘Contract’. Once this contract
expires the player leaves your team AND you’re unable to add him to your
Card Album. Therefore, you have to use different Contract cards (of
which there aren’t many) to strategically extend the contract of your
key players. Yet, at the same time, the next match you may buy another
pack of cards that unearths a top tier player card. Suddenly, you find
you’ve extended the contract of player who’s now obsolete and since
squad sizes are finite you’ve got to terminate some contracts.

That’s just one very basic example of the card mechanic. When you add
in things like modifiers (different manager cards add more matches to
contract cards), the card album, injuries, training, the plethora of
gameplay cards and the online trading of cards you have a game within a
game that’s an addictive combination of FIFA, Magic: The Gathering and
Pokemon!
I know it sounds weird, but it’s pretty addictive!
Gameplay 75/100
UEFA 07 features a slightly tweaked version of the FIFA 07 (Xbox 360)
game engine. As such the controls are practically identical. For the
sake of completeness, here’s the ‘New Analog’ control scheme;
General:
L Stick – Move Player
R Stick – One Touch Move or Knock On
D-Pad – Attacking Tactics/Defensive Tactics (with Left Trigger)
D-Pad – Use Gameplay Card (with pushing down the R Stick – only in Ultimate Team mode)
R Trigger - Sprint
Attack:
A –Pass/Header
B – Lob/Cross/Header
Y – Through Ball
X – Shoot
R Stick – One Touch Move or 90° Turn
L Trigger + X – Chip Shot
R Bumper + X – ‘Finesse’ Shot
R Trigger + No Direction – Stop Ball
R Bumper + No Direction – Stop Ball & Turn (to face goal
L Trigger – Initiate Run/MODIFIER (for give and go, lobbed through pass)
L Trigger + B – Early Cross
L Trigger + Bx2 – Early Low Cross
B x 2 – Low Cross
Defense:
L Trigger – Switch Player
A – Pressing/Blocking Tackle
B – Sliding Tackle/Clearance
X – 2nd Defender Press
R Bumper – Offside Trap
Corners:
L Trigger + B – Driven Cross
B x 2 – Low Cross
B - Cross
In tweaking FIFA 07’s gameplay, EA Sports have made modifications to
the following areas; game speed, player interactions, and passing.
The first thing you notice when you fire up a match is the game speed
– UEFA 07 is noticeably slower than FIFA 07. Initially, this slower pace
makes the game feel a tad more realistic. However, when you start
playing matches with weaker teams, the matches can become painfully slow
at times. I think one contributing factor to this issue is the disparity
between the only two available running speeds – you’re either holding
down the sprint button and dashing along the field, or you’re dribbling
at a snail’s pace – there’s no middle ground.
Another change to the gameplay, and my favourite, are the player
interactions. In particular, the asinine player ‘shoving’ that plagued
the last game has been removed. This makes a tremendous difference in
the gameplay. Now if you beat a defender you don’t have to worry about
him throwing you off the ball without a call. Slide tackles have also
been improved and you can, with the correct timing, aggressively take
the ball of an opponent without fouling him.
Speaking
of fouls, there seem to be a lot more niggling calls present and a lot
of these seem rather arbitrary. The exact same aggressive blocking
tackle you do at one moment can be a foul and at other times it’s not.
Fortunately, the refs are fairly lenient and only dish out the cards
when appropriate (i.e. professional fouls).
Passing has also been mildly improved as you can now hold down the
pass button (either regular or through-passes) to bypass the nearest
player in a given direction. It may sound like a little thing but this
really helps for cross-field balls and passes out of defense. Shooting
has also been improved with a little more zip to shots.
Overall the changes are positive and enhance the gameplay experience
in general. This is definitely a more enjoyable game engine than FIFA 07
360. However, the game still pales in comparison to its current-gen
brethren and is still miles away from Winning Eleven. There are still
many issues that need to be ironed out.
As before, ball control is still canned; Jamie Carragher running at
full pelt controls a pass the same as Ronaldinho standing still.
Furthermore, while the dribbling is still fun against the CPU, all that
zigging and zagging is largely useless against human players as you just
hold down Speed Burst + A and you nick the ball off pretty much anyone.
The keepers are also still maddeningly inconsistent and far too good
in one on one situations. Be prepared to see keepers stop point-blank
chances with ease and yet let in the most innocuous of shots. On
breakaways the keepers hardly ever rush out to close the angle, yet
paradoxically, are still ridiculously good with one exception – they can
beaten to the near post very easily.
The inconsistency and unrealistic nature of the goalkeeping is
maddening. If I have a shooting chance on the right side of box, in real
life (and FIFA for the current-gen) I have a much better chance of
scoring if I shoot low and across the goalkeeper. My chances of
scoring, again both in real life and other soccer games, are further
enhanced if the keeper doesn’t come out to narrow the angle and thus I
have more of the net aim at. However, in FIFA 07 if you’re in the same
situation – on the right side of the box, the keeper stuck on his line –
if you shoot across the keeper (as you would in real life, you know,
towards the gaping goalmouth) 9 times out of 10 you’ll be
stopped. But if you shoot short side (closer to the keeper)
you’re much, much more likely to score. It’s completely counterintuitive
and completely unrealistic.
Aerial play is still broken, particularly inside the box. There still
isn’t any real jostling mechanic and, as I said in my FIFA 07 review,
the headers are lame. Rarely ever will you thump in a header with pace.
A contributing factor to this problem is the poor crossing in the game.
Finally, the AI is same as FIFA 07. As such there’s very little
overlapping movement, players often only make good runs when you prompt
them to, give and gos are slow, and at the end of the day the best
chances to score are almost always on breakaways (don’t forget to shoot
to the near post!).

Don’t get me wrong, the game is still fun but like it’s recent
predecessor it doesn’t have nearly as much depth as it’s current-gen
(Xbox & PS2) versions. It’s definitely much more of an arcade-style game
than Winning Eleven.
Replay Value/Longevity 75/100
It is a testament to the addictive nature of the Ultimate Team and
Challenge modes that, despite my problems with the game engine, I’ve
played more than a 100 matches. Unfortunately, I think I’ve reached the
peak of my interest in this game. Each match seems to be the same as the
last and I’m tired of getting partial breakaways and shooting near post
to score.
Like FIFA 07, online play is silky smooth with practically zero lag,
however, I’d much rather play Winning Eleven online instead.
Overall 79/100
Despite the (minor) gameplay changes, UEFA Champions League 2006-2007
plays quite similar to FIFA 07. The difference in scores between the two
games comes mainly from UEFA’s fantastic Ultimate Team and Scenario
modes. The card collecting is a game within a game and is something I
hope EA Sports incorporate into FIFA 08.
So, if you already have FIFA 07 should you also pick up UEFA 07? For
sixty dollars (more if you live in Canada) I’d have to say no. While the
card collecting and scenario modes are great, the game is ultimately
hampered by the same gameplay short-comings as its predecessor.
Lavan Chandran
3/31/2007
Screenshots from www.ign.com and
www.electronicarts.co.uk . |