System: PS2
Year: 2005
Developer: Konami, KCET
The Skinny:
•It’s Winning Eleven 8: Final Evolution + (Japan only) Online play, and it’s also the best game in the series since WE6:FE.
The Good:
•Game speed ‘fixed’
•Slowdown improved
•Amazing one-touch control system
•Improved ball physics
•Best non-management soccer game money can buy
The Bad:
•Slowdown improved but not ‘fixed’
•Where’s the EPL and Bundesliga licenses?
•ML hasn’t been improved
•No network play
•Fifa 2005's career mode is better than the ML
If it were a footballer it’d be:
- Ronaldinho
Overview
It’s March, you know
what that means? Yes, another Winning Eleven release from KCET and yet
another asinine game name! This time it’s not Winning Eleven 8: 'Final
Evolution'. Nope, thanks to the addition of online play KCET’s newest
baby is Winning Eleven 8: Liveware Evolution. *sigh* The online play is
‘technically’ Japan-only (though if you have a Japanese PS2, can work
out Konami’s sign up process, and deal with the stupid fee scheme then
you could play online). Anyway, stupid names and silly payment
schemes aside, WE8:LE addresses many of the problems present in
WE8/PES4, changes the game speed and even rips off Fifa 2005 to produce
the best game in the series thus far.
Graphics 90/100
Since this is a ‘Final
Evolution’ update to WE8/PES4 the graphics are largely the same as the
previous version with a few notable exceptions;
1) The
slowdown present in the PS2 version of WE8 (but not in the X-Box
version)has been greatly improved. Now the only in-game slowdown occurs
when lining up free kicks, goal kicks and corners – basically, when the
game automatically switches to the low to the ground player view.
Fortunately, once you’ve lined up a set piece and the camera reverts to
the gameplay view the slowdown is gone! The slowdown that plagued
corners when the ball is in play has been fixed which is a relief since
it’s because of slowdown like that in WE8 that I switched from the PS2
to the Xbox version. Still, that there’s any slowdown is annoying
and though I would say that the PS2 is showing its age, after looking at
GT4, God of War and MGS3 I’m not so sure.

2) A whole host of new animations for the
new first touch and shooting features. These animations range from
simple once-touches past a defender to sublime flicks and turns.
Ronaldhino & Ibrahimovic’s ‘elastico’ move is included in the game and
the animations for it are fantastic. There are also many new animations
for players pushing and jostling for position that reflect the more
realistic player interactions. Finally, KCET included a few new goal
celebrations and better net/mesh animations.
3) Presentation has been given a polish
with neater icons for the menus and less grandiose entrance sequences
for matches, especially for friendlies.
Sound 70/100
Oh how I’ve missed Jon
Kabira’s exciting (and hilarious) commentary! After playing the Xbox
version of PES 4 to death I was ready to throttle Peter Brackley and
Trevor ‘Comatose’ Brooking for their uninspired and often inaccurate
commentary. Of course, inaccuracy is not something I have to worry about
with the Japanese commentary since I don’t understand much of what
Kabira-san says (save ‘Shooto!’ and a select few others) but I
appreciate his energy and excitement.
The rest of the game
sounds are the same as in WE8/PES 4 though I did notice some new crowd
chants. I think the crowd chants and the crowd reactions are an area
that KCET need to work on as the crowd reactions have largely been the
same since WE7. For Winning Eleven 9 I’d like to hear a much more
dynamic crowd that responds to the ebb and flow of the game, not just
goals and fouls.
Options 80/100
The options are the
same as in WE8/PES 4, with the exception of the online play (though I’m
not counting it since I can’t use it), and as a result the same problems
are there with respect to game modes and licenses. The Master League is
the same and while it’s a lot of fun (especially with the player
development and retirements) I’d much rather have Fifa 2005’s real
leagues with several divisions for each nation. I appreciate that, like
in WE8, that you can unlock the ability to edit the ML divisions so that
you can have ‘real’ divisions but you’re still only limited to 4
domestic leagues with a division each. I won’t belabor the point too
much as its not as if I was expecting a change for a ‘Final Evolution’
version of the game but it seems as if every foot KCET moves forward with
their gameplay, they take an inch forward with their licenses and
leagues. I understand that licenses are expensive and Konami aren’t the
behemoth that is EA Sports however Konami could still include more
divisions per league and just use pseudo-names. Its pathetic when a game
like Sensible World of Soccer 96/97 on the Amiga, which comes on two
3.5” floppy discs, has 10 times as many teams and divisions as the
newest Winning Eleven
Like its most
recent predecessor, WE8:LE has a variety of refs with varying strictness
between them as well as home vs. away bias. While I love the home and
away bias as its somewhat realistic to hardly ever win a penalty away at
Old Trafford, KCET really needs to show the name of the bloke refing the
match before the match starts, otherwise you have to sit through
each match’s intro sequence till you see his name! I’d also like to see
KCET including season statistics for the refs (like most fouls called,
most red and yellow cards given, etc.). Furthermore, it would be
incredibly realistic if KCET could include an option where you bitch to
the press that you saw the opposing coach go into the ref’s dressing
room at half time (even when you didn’t actually see it) and then you
get said ref to retire because of the death threats he receives! How
neat would that be!
Of course, despite my
bitching WE8:LE still has a plethora of quality options that still earn
it a solid score in the options department such as an excellent training
mode, awesome player and kit editors, and player stats that are, for the
most part, spot on
Gameplay 90/100
I’m liking that
point-form thing I did for the graphics so I think I’ll use that here
since the core of WE8:LE’s gameplay is the same as WE8 but there are a
few well placed changes and tweaks that make the gameplay far superior;
1) Decreased Game Speed. Though
WE8/PES4 wasn’t soccer on speed, it was still a tad too fast (especially
when compared to Fifa 2005) and there weren’t many situations when a
match slowed down to a Serie A pace. Fortunately, KCET have decreased
the game speed to an almost perfect level which greatly increases the
sense of realism.
2) Improved Ball Physics. It
bounces, it spins, it brick’s off Titus Bramble’s feet but gently
cushions to a stop off Zidane’s toes – I don’t know how the hell KCET
manage to make the already awesome ball physics better but they have and
there are even more variations in deflections, rebounds, passes and
shots.
3) Improved
Player Jostling. Imagine my surprise when I pushed Zanetti off the
ball with Emerson that instead of stumbling off balance, the Argentine
stayed right with me for another 10 yards before shoving me back and
winning the ball! Due to a mixture of new animations and improved player
interactions you get much more of a sense of the physical nature of
soccer. Larger, stronger players also seem to carry more weight. For
example, if a smaller player like Defoe has his back to you to control
the ball and you rush him from behind (mind out of the gutter, please)
with a bigger player like Terry little Jermaine will go flying and
you’ll concede a foul. However, if it’s someone like Kanoute controlling
the pass then you likely won’t knock him down.
4) Annoying
cross-blocking is gone. One thing I absolutely hated about
WE8/PES4 was the fact that when you got to within 15 yards of the goal
line with an eye to cross it in but you had a defender within a yard he
would always (regardless of how good or crap he is) stick out a
leg and block the ball. Thankfully, this has been fixed and if you’ve
got a skilled winger up against a less agile defender you don’t have to
get a full yard on them to whip in a
cross.

5) One
touch control. My favourite addition to WE8:LE is KCET’s
ripping off (and vastly improving) the one-touch system of Fifa 2005.
Now by pressing R1, R2 or just the d-pad alone you can do all a variety
of flicks and turns. The efficacy of these flicks, turns, touches is all
dependant upon not only by the skill of the gamer but also on the stats
of the player you’re controlling.
The one touch control not only works for when you have a player rushing
at you as you’re about to receive a pass, but for when you have your
back to the goal and have a marker on you – with the right timing you
can take one touch to flick the ball on and spin off into space.
You can also use the one-touch moves to
push a loose ball or poor pass into space with a pacey striker.
6) Turning
without touching the ball. In
previous games, when you had your back to the goal and had a pass coming
at your feet, if you wanted to avoid controlling the pass and instead
let it pass for you to run onto (so in effect making a normal pass a
kind of through pass) you had to either use the ‘super cancel’ to move
said player out of the way, or hold down R1 to let the ball go through
your legs and then run on (which didn’t often work because you were
stationary). Now, if you just hold down R1 and the direction opposite to
the way the ball is approaching the player will sidestep (open his body
to the ball) and let it run on. Not only does this look f’ing cool it
helps with the flow of the game since it doesn’t have to be done on a
breakaway situation – if you just have a regular (non through) pass from
the winger into a midfielder, instead of the midfielder controlling it
and then move, he can turn and let it run on but still maintain control.
7) Goalies
now take their Ritalin. Remember
how your world class keeper would just stand there and watch as a shot
would float by him and smack the outside of the post? Remember how you
had a heart attack and swore violently at the TV? Remember how you tried
to plug in your GunCon2 and tried to shoot him? Okay, maybe that last
one was just me. Anyway, the goalies no longer have ADD. Thank God.
8) Goalies are less
spectacular 1 vs 1. Another problem I found with WE8/PES4 was that
the CPU controlled keepers were just too damn good when one on one in
cramped quarters (e.g. with players around you) - you almost always had
to either lob it over them or deke around them to score. This has been
improved in WE8:LE and breakaways are more realistic with only the top
keepers pulling out the amazing one on one saves.
All of these additions
serve to make WE8:LE the most realistic game in the series. In previous
years the J-League Winning Eleven games were lauded for being the most
realistic in terms of pace and flow of the match however, that was
mostly due to using J-League players with lower stats – the game engine
was essentially the same. WE8:LE is different because the slower pace
and the increased mistakes are due to changes in the game engine. You
can still have killer counter attacking play and wing play, but there
are also the most realistic midfield battles I’ve ever seen in a
videogame. The new ball physics and one touch moves mean that there are
tons of new types of goals that can be scored (on top of the dozens upon
dozens that already exist).
So what’s
wrong with the game?
1) Throw-ins
are still crap. Which genius at KCET decided to ditch the old system
of controlling the pass receiver? Like WE8/PES4 you have to wait for
your CPU controlled teammates to run into space which means long throws
(i.e with Okocha or Riise) are a crapshoot and throw-ins in general are
a chore.
2) Why
can’t I rotate the camera 360° when I have a free kick? Is this ever
going to be fixed? Will a short pass to player from a free kick ever be
easy?
3) There
needs to be more team strategies. Sure you can make an unlimited
number of formations but the strategies such as ‘counter attack’,
‘opposite side attack’ and so on have been the same for years. How about
some new ones? I’d love to actually be able to control when my
keeper comes up for a corner, rather than let the CPU decide.
4) Still
not enough variation GK styles.
There are more things
that KCET need to tweak and implement for Winning Eleven 9 but the
changes already implemented in WE8:LE do an amazing job of increasing
the realism and fun factor of what was already a solid game.
Longevity/Replay
Value 90/100
Between multiplayer,
the master league, playing as a single player on a CPU team and just
mastering the new gameplay additions there’s more than enough here to
keep you occupied till WE9 comes out. If you’ve got a Japanese PS2 and
can figure out how to get online then the replay value probably goes
through the roof.
Overall 90/100
Ninety percent, eighty
percent, ninety five percent the score doesn’t really matter. The real
question is whether or not you should bother to import WE8:LE if you
already have WE8/PES4, and the answer is a definite yes! Despite
the fact that, options-wise, the game is the same as it’s predecessor
the tweaks to the game engine make it not just a fine-tuned version of
Winning Eleven 8 but a much more realistic and fulfilling game of
football.