Since I’ve logged, quite
literally, dozens of hours since I posted this review I just thought I’d
add some further points that I forgot to mention and/or that I hadn’t
realized when I first posted it.
1) Shooting Low and Hard
Anyone who’s played soccer as a kid remembers their
coach telling them (repeatedly) that the best way to shoot is hard and
low – make that keeper dive down to make the save. One of the
problems in previous Winning Eleven games has been that low shots with
any pace have been quite difficult to perform. Well, after further play
it appears that KCET have addressed this as it’s now possible to unleash
an effective daisy-cutter.
Basically, when you have the ball at your feet (or a
single step away) just tapping the shoot button fires off a low, but
slow, shot. However, if the ball is a few steps away from your body
(either you’re running up to a loose ball or you knock the ball ahead
with R1 + R2) then a short tap on the shoot button fires off a powerful
shot that flies low along the ground.
Absolutely brilliant.
And these low shots are even more impressive when you
perform them with a player that has a ‘Middle Shooting’ special
attribute.
2) Free Kicks
I’m a dumbass.
While this is not exactly news, it must be reiterated
in light of my misunderstanding of the free kick system in Winning
Eleven 9. In my review I stated that one of the problems with the game
was the overly complicated new free kick system that used R1 and L1 to
curl the ball, with Triangle and X to add either topspin or backspin.
Well I realized just after posting my original review that you can still
use the OLD free kick controls without changing anything in the control
menus! So you can still use the D-pad to add curl and spin.
Turns out the R1 & L1 buttons are used not for spin
but to ‘trick’ the keeper – they basically shoot the ball in either
direction regardless of what way your body is facing. As a result you
can line up your kick as if to cross the ball in for a header and
instead fire off a shot.
3) Multiplayer is the dog’s bollocks
I know I talked about some multiplayer matches I
played versus my mate from Nottingham and I was suitably impressed.
However, after several Winning Eleven marathons with my buddy Jas (the
guy with the gorgeous DLP projector) I have to say that Winning Eleven 9
is even BETTER in multiplayer than I could have imagined. The biggest
changes come from the greater fluidity of the dribbling and passing due
to the one touch (and no touch) moves! The game also benefits from the
better player interactions and the better refereeing. I often play a
very pressured ‘headless chicken’ style of defending and in Winning
Eleven 9 my clutching and grabbing is penalized far more realistically!
As a result I had to once again change my style of defending to a more
cerebral positioning one as I was giving up far too many free kicks (and
Jas plays as Brazil with Roberto Carlos behind each set piece!).
4) Have CPU managers lost the plot? (a lot like
Sven)
Another thing I've noticed, this time in the single
player game, is that while the CPU is excellent at making
appropriate tactical and formation changes, they occasionally seem to be
a little less smart when it comes to actual personnel changes. I've
noticed this in the Master League. The most recent example
was in a top of the table clash against Arsenal (with my beloved
Liverpool, of course). I took a two goal lead into the final twenty
minutes (not real time) of the game and Arsenal made the appropriate
tactical and formation changes - they switched to three up front and
began to try and press up more. However, their third and final change of
the night involved bringing on Thierry Henry with only FIVE
MINUTES left!!?!?! Sure, he may have been fatigued, maybe he had a
downward status arrow but I've seen a few other oddities - it seems that
every other time I play United they start off with Rooney on the bench!
This definitely isn't a game-breaker and it seems to only be in the
Master League, but it's annoying nonetheless.
Seabass, fix this please!!!
Lavan Chandran
10/9/2005
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