WE9 Hands On Impressions

01/14/06

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Winning Eleven 9 Hands-On Impressions

        - No 90 degree turns for you!

 

The release of WE9 has come at an inopportune time for my lazy ass as I’m not only spending the month doing a family medicine elective out of town in Waterloo (Ontario) (staying in a place with no freakin’ internet and no freakin’ TV!) but I was also in the midst of a Master League season with Getafe and a self-imposed salary cap of 9000 points before I left for Waterloo…..but alas I returned to London yesterday with my copy of WE9 waiting for me and after a evening of play which moved into the wee hours of this morning I’m ready to share some initial impressions:

Presentation/Graphics/Eye Candy

1) Menus have been reverted back to the old-school vertical tree style and the menu graphics have been changed and look pretty sharp. One particular addition I really like is the fact that if you choose to skip the intro sequence to a match you get to see the opposing team’s formation and line-up as the game loads which is useful.

2) Slowdown has been pretty much eliminated as it was in WE8:LE.

3) TV-style presentation has been improved with more varied in-game instant replays (of shots wide, saves, etc.). There are also a bunch of new goal celebrations (a lot more group celebrations….which still have more than a hint of the homoerotic but some would argue that that’s accurate….lol) and there are better celebrations following a penalty shoot-out win. The animations for substations are also better and it’s nice to see the player coming off giving a massive high-five to the player coming on. Ref interaction sequences are also more varied and there’s a lot more sequences of players bitching to the ref and also a few more scuffles between players after the whistle (and these don’t necessarily lead to a red card for one of the players). Finally, fouls/injuries are more varied and you’ll actually see players limp off to the touchline rather than be stretchered off.

4) Player models have been improved. Perhaps KCET are nearing the max they can do with the PS2 hardware so there’s not a drastic change but the player models are noticeably better with more facial details and more player paraphernalia. The variety of boot styles is also impressive and now certain players have their shirts hanging out of their jerseys.

5) Animations, of course, are improved and the even more detailed player interactions are portrayed in a realistic manner. There are now even more scuffles between players and so many more fouls, bumps and shoves between players. Kicking animations have also been improved and the new ‘inside of the foot’ shooting animation is sweet. Keepers also routinely launch 30-40 yard throws and there are appropriate animations for that.

6) The kits are pretty much the same as in WE8:LE with official licenses and sponsors for the Spanish, Italian and Dutch leagues. However, there are also sporadic licenses for other club teams such as Arsenal and Chelsea.

7) Stadium graphics and pitch textures are top notch and there’s now the addition of snow as a weather condition and you can see the condensation from the players’ breathing. There are also now 3D animated fans for close-ups of the crowd and new sweeping stadium introductions.

8) The in-game displays have been changed with a different look for the attacking bias indicators as well as an option to have your controlled player’s stamina bar be displayed when he has the ball which is neat (and something that’s been in other sports games for a while now).

 

Options

1) Since this is a KCET game the rosters are not up to date with respect to the litany of summer transfers that have taken place. This really needs to be addressed and especially so with the European release of PES 5. I understand that the more recent transfers such as Julio Baptista and Robinho to Real Madrid aren’t in the game but neither are transfers that took place more than a month ago such as Zenden to Liverpool.

2) Nippon Challenge Cup Thingy is an Asian football federation competition that features a whole host of Asian teams that haven’t been present in previous versions of Winning Eleven/Pro Evo.

3) I haven’t had time to check out the Master League but at first glance it seems similar to that in WE8:LE

4) There’s now a profile option that tracks your individual gamer statistics (games won, lost, goals etc) which is a nice addition and one that’s been a long time coming.

5) There are new positional and tactical additions but I haven’t fiddled around with them much to comment yet (look for that soon). One new special skill/ability is the ‘Middle Shoot’ which is basically a shooting from distance ability that players like Gerrard and Lampard have (sorry for the EPL-centric focus) and you do notice a major difference when shooting from outside the 18 yard box with these guy.

 

Gameplay

1) Side-step dribble. The changes in controls (and there are many) is already a contentious issue amongst many of the hardcore WE/PES gamers. One of the biggest changes comes in the fact that the side-step dribble is performed by a single d-pad (or analog) press perpendicular to the direction you’re dribbling (when you’re NOT sprinting). This is a maneuver that used be complicated by the fact that you had to press L2 in tandem with the perpendicular movement. There are many theories as to why KCET has made this change, one theory I heard (er…read) floated around the Evo-Web forums had to do with the fact that KCET are bring Winning Eleven to the PSP (which has no L2 or R2 buttons) and want to have a unified control scheme. While this is a possibility, I think one of the good things about this change is the fact that you can no longer do those tight controlled stop-on-a-dime 90 degree turns that you could do in previous games. I think this makes for a much more realistic looking dribbling model. At this point you’re probably asking yourself – “but what about regular 90 degree turns with the ball”? And my response is how often do you ever see anyone dribble with the ball and then make a COMPLETE 90 degree turn with NO forward movement? Rarely ever, rather the player dribbling will first make a diagonal turn then complete the turn to move in the perpendicular direction – this is what you now get with the change in dribbling in WE9! Furthermore, the fact remains that you can only do this side-step dribble when you’re not sprinting so you don’t see ridiculous things like someone sprinting with the ball at full pelt and then instantly moving into a sidestep with the ball.

2) Other control changes include the addition of an instep/inside-of-the-foot shooting maneuver that has greater accuracy and can be performed by pressing R2 while the powerbar is filling up.

3) Free kick controls have also been changed with curve dictated by L1 and R1. Furthermore, when you hold down Triangle after the powerbar is filled you put topspin on the ball while holding down X after the powerbar is filled puts backspin on the ball. Adding a player to the free kick routine is now done by holding down L2.

4) Throw-ins finally have a powerbar for the long throws which is fantastic if you have a player with a ‘Long Throw’ special ability as you can really use the powerbar to place the throw in a precise area. Unfortunately, it’s useless if you’re doing the throw with a regular player as there’s little gradation between the strength of throws and the powerbar for players without the aforementioned special ability.

5) Keepers now can routinely hurl the ball 30 or more yards to facilitate a counterattack which is fabulous. 

6) One of my favourite additions to the game is the vastly enhanced player interactions – not only is there more jostling for the ball there is far better shielding of the ball. Now when an opposing player gets the ball with his back to you and you rush him from behind (steady on now!) he won’t just stumble forward under the weight of your challenge and give the ball up. Rather, now he can also shield the ball and hold you off, or you’ll foul him or he will perform the aforementioned stumble forward. This is a great addition because it means players that subscrible to the headless chicken school of defending (such as MYSELF!) and have the square button constantly pressed when on defense to bring a second tackler into the picture are in trouble. Now with that style of defending you give up A LOT of free kicks and/or expose a lot of space by double teaming the player with the ball. As such you have to play a more realistic style of defending and close down lanes/angles rather than rushing the player with the ball.

7) My other favourite addition are the enhanced ball physics but not so much with respect to the ball bouncing realistically, but rather how it affects passing and dribbling. The turning arcs of players when dribbling has been reduced and is more proportional to the dribbling skill of the player with the ball. As a result the jinking and juking is even more realistic and the higher skilled players are more pronounced with their dribbling skills. Secondly, because of the reduced turning arc with the ball at your feet it means that those blind, acute angled passes are the realm of only the most skilled players (and I mean the very top galacticos). This means that you have to position your players more realistically to have an accurate pass. Combine this with the player shielding and you have orgasm-inducing (well, maybe only for me) situations when you play a ball into your big burly forward with his back to goal, he controls it while holding off the defender behind him, turns slightly and then dishes off a perfect pass into the path of on incoming attacking player. The improved animations make situations and interactions like these look phenomenally realistic.   

 

All in all, WE9 appears to be yet another great addition to the series and after only 8-9 hours of play has made WE8:LE obsolete so unfortunately my triple assault on the La Liga, the King’s Cup and Champions League titles with Getafe will have to be shelved. Oh well. : ) Further thoughts about the game soon.

Lavan Chandran

8/6/2005

 

 
   

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