Table
of Contents
1)
Presentation/Graphics
2) Sound/Audio
3)
Options
4)
Gameplay
5) Replay Value
6)
Overall
Presentation/Graphics 90/100
1) Player Models
As we near the end of the PS2’s life-cycle it is
perhaps possible that KCET are maxing out what they can do with Sony’s
hardware, though a look at God of War or Burnout 3 would tell you
otherwise. Regardless, while WE9’s player models aren’t a massive jump
over those in WE8:LE they are improved and more polished. The first
thing that’s immediately noticeable is that many more of the player
faces are instantly recognizable and it’s not just the big-name players
that look like their real-life counterparts. There are also a lot more
little details such as shirts hanging out, even more boot styles, writs
bands, tape and other such paraphernalia. WE9 also features licenses for
La Liga, Serie A and the Dutch Eridevise so those teams have accurate
kits and sponsors and, interestingly, the game features licences kits
for a few other random teams as well such as Chelsea and Arsenal.
2) Animations
As with all KCET games from the original ISS Pro Evo,
the animations in WE9 are phenomenal with a host of new additions from
WE8:LE. There are new animations for tacking and jostling between
players that represents the increased player vs. player interactions.
These animations range from the dramatic slide tackle that ends up with
a player flying in the air, to small subtle touches like a player almost
losing his balance after going to shoulder to shoulder with an opponent
and instead of falling just leans to compensate with his hand out to
steady him. Also tying in with the interactions are the plethora of
animations for when a player is shielding the ball such as the ball
carrier leaning back with his arms out behind him, and the defender with
his forearm in the ball carrier’s back. The shooting animations have
also been improved with even more variation especially when it comes to
volleys and the new ‘instep’ shooting move has a gorgeous animation.
Finally, and most importantly, the transitions between these animations
are silky smooth and not jerky at all.
3) Slowdown
The slowdown that plagued WE8 has been pretty much
eliminated (as it was in WE8:LE, but I just wanted to mention it again).
4) Stadia

WE9 features a bunch of new stadia such as the
Mestalla (home of Valencia), Estadio Riazor (home of Deportivo), and the
new Berlin Olimpiastadion which brings the total number of grounds to
33. Each stadium is wonderfully modeled with gorgeous pitch textures as
well as crowd details. Snow has also been added as a new weather
condition and along with the white-stuff when the temperature is low you
can see the condensation from the players’ breaths. Another addition I
love is the long-awaited appearance of 3D modeled fans on close-ups
(usually at the beginning of a match) rather than flat 2D models. There
is, however, one problem with the crowds;
Once the match starts they….wait for it…..DISAPPEAR!
I’m not kidding, when you watch the intro to a match
you’ll see the teams walking out with a stadium full (or half full
depending upon how you’re doing in a season) but the moment the game
switches to a gameplay view the stands are EMPTY! Of course, these
invisible fans still make a lot of noise, but what’s even more unerring
is that when you score a goal, commit a foul, end the half, make a sub
or get a goal kick – basically when the camera angle changes for a
moment - the crowd REAPPEARS! Now I understand perhaps KCET are having
problems with pumping quality graphics out of the PS2 but there is a
word (well actually two words) that describe this approach by KCET to
keep up the framerate; fucking lazy. Hopefully this garbage gets sorted
out for PES5 and the North American release of WE9.
5) Menus
Menus have been reverted back to the old-school
vertical tree style and the menu graphics have been changed and look
pretty sharp. One particular addition I really like is the fact that if
you choose to skip the intro sequence to a match you get to see the
opposing team’s formation and line-up as the game loads which is useful.
6) TV-Style Presentation
I
think the presentation in WE9 is just fabulous. As I mentioned in my
hands on impressions there are more varied in-game instant replays of
shots wide, saves, etc. The end of match (and halftime) highlites are
also better and now show the actual foul that led up to a penalty kick
rather than 3 separate replays of a boring spot-kick. I also love the
fact that there are more variations in how an injured player presents
himself – rather than always being taken off via stretcher players can
often limp off the field gingerly or even shake off their injury and get
up without needing the physio to come on.
Speaking of injuries, one moment that had me pissing
my pants with glee occurred just a few days ago when two opposing
players went down lame and the CPU kicked the ball out of play to get a
stoppage! And better yet, when play restarted the ref did a drop ball!
I’ve only seen this the one time but it was bloody sweet.
There are also a bunch of new goal celebrations (a lot
more group celebrations….which still have more than a hint of the
homoerotic but some would argue that that’s accurate….lol) and there are
better celebrations following a penalty shoot-out win. My favourite goal
celebration has to be one where the camera switches to the view from the
stands looking out onto the field – in the foreground you get to see the
silhouette of fans moving in celebration and in the background you see
the players whooping it up on the pitch! The animations for
substitutions are also better and it’s nice to see the player coming off
giving a massive high-five to the player coming on (though it doesn’t
always happen which is nice). Ref interaction sequences are also more
varied and there’s a lot more sequences of players bitching to the ref
and also a few more scuffles between players after the whistle (and
these don’t necessarily lead to a red card for one of the players).
7) Miscellaneous
The in-game displays have been changed with a
different look for the attacking bias indicators (now vertical instead
of horizontal) as well as an option to have your controlled player’s
stamina bar be displayed when he has the ball which is neat (and
something that’s been in other sports games for a while now).
Next Page: Sound/Audio