What
does the phrase “Cash Grab” translate to in Japanese? I only wonder
because that’s what it seems like Konami is doing with the follow-up to
their incredibly disappointing first Winning Eleven game on the Nintendo
DS. This game is basically the same game as last year with the exception
of a few ‘RPG-style’ power-ups and Wi-Fi play.
Graphics 50/100
I could basically cut and paste the graphics section from my review
of last year’s game here and it would largely apply. The top screen is
used for the action and the bottom screen can be used to either depict
the team’s formation (utterly useless) or the radar.
WE: Goal X Goal still uses the same elevated and distant camera angle
as last year (no other angles available) which, while it doesn’t affect
gameplay in a negative way, allows the developers to get away with
player models that have less detail than even the old PSOne Winning
Eleven games. This lack of detail is showcased in the instant replays
and all the players still look identical (with the exception of skin
colour, hair colour and height).
Animations are also largely the same (they’ve added a 360° spin
animation) but even if they did improve them the lame camera angle
wouldn’t allow you to appreciate them during gameplay anyway.
There’s only one stadium/pitch and it pales in comparison to each of
the 8 different stadiums present in last year’s FIFA 07 for the
NDS. TV-style presentation is identical to last year’s game and merely
consists of instant replays for goals/near misses. There are still no
end of half highlites.
The
only new aspect of the visuals are the effects for the various power-ups
you can purchase in the main World Tour mode. I’ll speak more about
these later but these effects range from vapor trails behind players
that have the ‘Speed’ power-up and a neat rainbow effect that depicts
the flight of the ball when you cross the ball using a player that has
the ‘Curl’ power-up. Whoo hoo.
Last year the graphics in Winning Eleven DS were incredibly
disappointing. Now that they’ve pretty much stayed identical for the
sequel they’re frankly insulting. Not only does FIFA for the DS look
miles better, this is a system that has produced gorgeous 3D games like
Phantom Hourglass, Mario 64, Star Fox and so on. Hell, even the
Strawberry Shortcake game that my fiancé plays on the DS looks
miles better than Winning Eleven.
Audio 10/100
No commentary (still). No crowd chants (still). Menu music is the
same generic crap. Meanwhile, FIFA for the DS has commentary and
licensed music.
Options 50/100
The game modes present in Goal x Goal are pretty much identical to
last year’s game (seeing a pattern here?) with the exception of Wi-Fi
play. There is still no league mode and no Master League. You can play
in a tournament but these are generic 16 team tournaments. A training
mode is present but there are no mini-games or challenges present in
this mode.
The main mode of play is again the World Tour mode where you take a
team of the default ML stiffs and play International teams from around
the world. Each win gets you coins which you can use to get new players.
In last year’s game you used the stylus to ‘put’ the coins into vending
machine to get a random player. This returns but now there’s also a slot
machine that you can use to get players (the more you wager on the slots
the better the players on offer).
In the only ‘innovation’ in the game you can also use the points to
purchase special power
ups…..from a man who wears a giant ‘e’ on his head – I kid you not, the
menu screen depicts a vender with a gigantic fucking letter ‘e’ on
his head! No wonder Konami can’t afford licenses, they’re spending
their money on acid for the programmers! These power ups range from
increased speed, increased curl (this one is called ‘Ba-na-na’,
seriously), increased strength, and so on. These can then be applied to
your players. Whoop-de-doo…
The only enjoyable aspect of the World Tour mode are the random
mini-games that pop up every few matches. Most pre-match screens depict
a world map and a plane (flown by what looks like a 12 year old) flies
from country to country as you play matches. However, every once in a
while the plane is shown being flown by…..wait for it….a man with a
paper-bag on his head (again, blame the acid). He drops you off at
these interesting mini-games that have you trying to score or cross the
ball past barriers within a time limit. These are actually quite fun, I
only wish you didn’t have to slog through regular matches to get to
them.
The vast majority of the teams are international sides with a handful
of random licensed club sides. Text is all in Japanese but the menus are
fairly easy to navigate. There is an edit mode present but it’s annoying
that you cannot edit player/team names for the licensed teams – so if
you’re looking to give Tottenham and Roma names using English-text
characters (instead of Kanji) you’re out of luck.
Gameplay 50/100
Again,
I could cut and paste from last year’s review and it would still apply
to Goal X Goal’s gameplay. Nothing has changed and this game still plays
like an arcadey (and much less deep) version of the original ISS Pro
Evolution on the PSOne – everyone turns in that 45°/90° en-bloc fashion
and give and go’s involve automatic pass backs
The problems that hampered last year’s game (and made it much less
enjoyable than the original ISS Pro Evo) have stayed pat namely; the
easy dribbling/tackling, the small pitch and the unimaginative AI. Even
on the hardest of the three difficulty settings it’s still too easy to
dribble around the CPU, still too easy to dispossess your opponents, the
pitch is too small and all of the AI teams play the same route-one
football. They’re also still really crap at playing the offside trap
leading to tons of breakaway chances.
It’s not a horrible experience and there are indeed a few moments of
fun to be had. The controls are responsive and the ball physics, though
primitive, are largely unscripted. However, if you’ve played last year’s
game you’ve played this one and there just isn’t enough depth here to
keep you playing in the long term.
Replay Value 30/100
I played the World Tour mode just to play some of those mini-games
(thank you Mr. Paper-bag-over-your-head Man) and see the different
power-ups. Apart from that I’ve played this game last year when it was
simply called Winning Eleven DS.
Overall 40/100
Something is going horribly wrong at Konami. This is a company that
not so long ago led the way with innovation and gameplay in soccer
gaming. Now, however, they’re approaching laughing-stock status and the
goodwill that they’ve generated among fans of soccer gaming is
diminishing with their every release.
Rarely have I seen such a mailed-in effort for a videogame. For all
intents and purposes this is the same game as last year just in
different packaging. This ‘might’ be somewhat forgivable if last
year’s NDS game was a masterpiece…unfortunately, it was anything but.
Konami should be ashamed of releasing this game. Instead, I suspect
they’re laughing all the way to the bank.