WE PES 2007 (Xbox 360) Review

02/26/07

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Winning Eleven PES 2007 (Xbox 360) Review

        - Next-gen system, last-gen game

System: Xbox 360
Year: 2007
Developer: Konami Computer Entertainment Tokyo
The Skinny: 
	•A mediocre next-gen port of a fantastic current-gen game (WE10)
The Good: 
	•Improved ball physics and player interactions
	•Lots of new controls
	•Addictive as hell gameplay
The Bad: 
	•Mediocre (at best) visuals with notable slowdown
	•The ‘Pause Cheat’ is still present in the online game
	•Only 8 stadiums
	•No career mode & lots of missing features (particularly editing)

Overview

Also known as Pro Evolution Soccer 6, Winning Eleven Pro Evolution Soccer 2007 (WE 2007) is the first Konami soccer game to appear on a next-generation console. Unfortunately, despite what you may have heard – it is most definitely not a next generation game but rather a mediocre port of this current-generation’s Winning Eleven 10 for the PS2.

Graphics 60

Take Winning Eleven 10’s graphics, up the resolution to HD, change the aspect ratio to wide-screen and you’ve got the visuals for WE 2007. No, seriously, that’s Konami appears to have done. Next-generation hallmarks like dynamic lighting, cloth physics, intricate player faces and so on are all absent here.

Now that’s not to say that the graphics in WE 2007 are ‘bad’ – they’re still decent but just very uninspiring. Take the player models for example; they’re solid, you can recognize many players from gameplay angles, but they pale in comparison to the player models in FIFA 07 for the 360. FIFA’s players are made of more polygons, have tons more detail in the faces and kits and move more fluidly.

Another disappointment in the graphics department is the lack of stadia. While Winning Eleven 10 features 30-plus different grounds and FIFA 07 360 features 23 stadia, WE 2007 features a paltry eight! EIGHT! Can you believe this shit? It’s 2007, it’s the next generation of consoles, and we get eight stadiums. Unbelievable.

Also unbelievable is the slow-down in frame-rate, most notably when you rotate the camera angle (as I usually do) – considering that this is just a higher-res version of a last-gen game this is particularly inexcusable. The slow-down occurs when you’ve got a lot of players on screen and doesn’t usually affect gameplay. Unfortunately, when you combine the graphical slowdown with a touch of lag (in the online game) there are several instances where it does affect the way you play the game.

In fact, the only aspect of the visuals in which WE 2007 beats out FIFA 07 360 is in the TV-style presentation with decent pre-match intro sequence, instant replays (from a variety of angles) and nice end of half highlites. Thankfully, Konami did remove the stupid grainy filter from the replays that plagues the PS2 version.

Sound 55

I don’t know if Konami will ever bother to put in a good effort in the audio department of it’s US/European games. WE 2007 continues the trend of no licensed musical tracks (just really bad techno) and piss poor commentary by Trevor Brooking and Peter Brackley. Both Brooking and Brackley sound absolutely comatose and their comments are often inaccurate and off the mark. The 5.1 surround with the (few) crowd chants and sounds are passable.

Options 60

I think it’s a next-gen rule that sports games appearing on the 360 and PS3 should have LESS features than their Xbox & PS2 counterparts. Why? I dunno, perhaps developers are taking the piss. Regardless of the reason, Konami continue the trend and Winning Eleven Pro Evolution Soccer 2007 drops the plethora of training mini-games/challenges, the fantastic World-Cup qualification mode and several of the editing options present in Winning Eleven 10. Oh, and you can’t save replays….it’s not like the 360 has a hard drive or anything like that…….

Another oddity is the fact that there are none of the post-match player statistics that have been present in the last few years of the series. You still get the score and basic stats like possession, shots and fouls, but you can’t even see a list of the goal scorers let alone player ratings and assists! That’s just shameless. I can find soccer games from almost 20 years ago that at least showed the goal scorers at the end of a match.

The rest of the gameplay modes are the usual suspects; the Master League (yawn), single seasons in the EPL (not licensed), La Liga, Serie A, Eridivisie and Ligue 1, and a bunch of cups. No traditional Manager/Franchise Mode in sight.

Rosters are accurate to the August 2006 transfer window but none of the January transfers are present. Konami could conceivably release a roster update patch but while I’m dreaming I’d also like World Peace and a Pony. International rosters are likewise not updated with Zidane still in the France starting XI. Unfortunately, the edit mode is crap and doesn’t allow you to change rosters or do much of note (and the editing doesn’t carry over to the online game).

The online interface in the Xbox 360 version not only looks like ass, it’s riddled with problems. Firstly, unlike the PS2 version there’s no main ‘lobby’ in which gamers can congregate – you’re limited to creating or searching for either a ranked (statistics tracked) or unranked match. In a ranked match you cannot decline a challenge. So, if you set up a match and some guy who’s way above (or way below) your skill level challenges you, you have to play him.

The biggest problem with the online interface is the cheating and unsportsmanlike behavior that’s permitted because of poor design. If you’ve followed (or played) the European version (Pro Evolution Soccer 6) on the 360 you’ll likely have heard of the ‘Pause Cheat’ – unfortunately in the 6 or so months since that game’s release Konami didn’t bother to remove it from the North American version.

What is the ‘Pause Cheat’, you ask? Your opponent pauses the game three times and on the third time he waits till the timer runs out and the game freezes. Now the only way out of the ‘freeze’ is to disconnect – and of course when you do that, your cheating opponent gets a default 3-0 win, you get a 0-3 loss on your record AND a disconnect. I don’t feel bad about ‘giving away’ this ‘secret’ as I (and many gamers I’ve talked to) have encountered it many times – you’ll be up a goal or two, perhaps you’ll be dominating play or time will be running out, the ball goes out of play, your opponent hits pause, the timer runs out and the game freezes. A few times I’ve tried to make a point and just left my 360 on until the cheating bastard gives up and disconnects first, but really, there are better ways to spend my time than leaving my 360 idling just to prove a point.

How prevalent is this method of cheating? Just look at the Top 10 ranked players – almost half of them have ridiculous records like 125-0-0 AND, most importantly, their average goals scored is almost always close to (or in some cases exactly) 3 and their average goals conceded is 0……..hmmmm…….

You can eliminate this problem by just playing your friends, unfortunately you can only invite players to a match in a non-ranked match and of course, statistics are not tracked and you can’t get achievements. Thank you Konami.

Finally, there’s no time limit on watching in-game goal replays – you can figure out what some unsavory 11 year olds do to amuse themselves and annoy opponents….pause, rewind, pause, zoom, fast forward, pause, rewind……

Gameplay 86

As is their (frustrating) tradition, despite piss poor efforts in the graphical, audio and options department, Konami come through with the gameplay. Simply put, WE 2007 is the best playing soccer game on the Xbox 360. The game plays very similar to Winning Eleven 10 and you can check out my review of that game for more in-depth gameplay details. The main differences between WE 2007 and WE10 are the decreased game speed, decreased shooting ability (the shots are more ‘floaty’) and easier heading. The CPU is also more apt to block passes and shots.

However, if you’ve never imported Winning Eleven 10 these changes are moot and WE 2007 plays a notably better game than Winning Eleven 9. The individual changes are subtle, but if you return to WE9 after a few weeks of playing WE 2007 you’ll notice how much more fluid the new version feels. You’ll also notice big differences in player interactions and in particular the jostling between players.

As a long-time PS2 Winning Eleven player it has taken a while to get used to the controls on the Xbox 360 pad. The main difference being the crappy D-pad on the 360 which forces you to use the analog. I’m still getting used to the analog (which doesn’t seem as responsive or precise as the PS2 D-pad) but it hasn’t hindered my enjoyment of the game.

What about online? I’ve stated in the options section some of the problems with the interface but the actual matches (when you don’t have to encounter cheating bastards) are a lot of fun. The matches are not always lag free and often the beginning of matches will stutter but after a minute or two things will clear up.

However, the lag does affect set-pieces and in particular free kicks. Free kicks are much harder to pull off online because there’s no consistency in the correlation between how long you hold the button and the power of the shot. For example, offline if you hold down the shoot button so the power-bar moves to just under the half-way marker, you’ll more than likely get the shot on goal. Doing the same online, however, can yield drastically different results – in one match a half-full powerbar will get the shot on goal, in another match it will sky into the stands! Annoying to say the least.

My biggest beef with the game, however, are the ridiculously juiced up player ratings for the world’s marquee ATTACKING players. Winning Eleven has always been good about making the world’s best players ‘feel’ like the world’s best – they’re more responsive, better dribblers and so on. In WE 2007 this is taken to the extreme and this is most obvious in the online game against human opponents. Quick players like Henry, Messi, Ronaldinho, Rooney, C.Ronaldo, Shevchenko and the like are just far too good. Sure I’d expect them to be faster and brush off more challenges than someone like Dean Ashton but unless you have the world’s best defenders on your team they’re practically unstoppable. I know Messi is good but if two 6ft+ defenders and draped over him he shouldn’t be able to hold them off – in Winning Eleven he can do so with ease. What’s even more annoying is that the speed of these players makes them also the best TACKLERS in the game too! Almost every 50/50 challenge is won by these players. This is definitely a flaw in game engine and something that should be addressed – just because you’re fast doesn’t mean you can tackle.

The worst offender and worthy of his own paragraph is the man-animal that is Inter and Brazil’s Adriano. I know Seabass is an Inter fan, I know that Adriano is on the cover of the game, and I know he’s is really good in real life, but in this year’s game he is Superman – faster than a speeding bullet, stronger than a locomotive and can score from anywhere. Oh, he’s also fantastic at tracking back and winning tackles. Just like in real life, eh?

Thierry Henry is a close second in the cheapness stakes.

Of course, this wouldn’t be such an issue online if the majority of gamers actually picked a wide variety of teams – unfortunately, this isn’t the case. After playing this game online for more than a hundred matches I can see why Konami doesn’t feel the need to get extensive team licenses as, going by popularity, they only need the following teams in the game to make 90% of gamers happy;

Inter
Barcelona
Man U
Arsenal
Brazil
Real Madrid
Chelsea
France

That’s it. Those 8 teams are the 8 teams you will be playing over, and over (and over) again. The internet must be populated by thousands upon thousands of Brazilian Inter Milan fans as Brazil and Inter are the two teams you’ll see the most (and both are ridiculously overrated). I need to brush up on my Italian and Portuguese swear words…

I could rant on but that’s another article. Fortunately, there is a solid group of gamers that use teams that do not contain superhuman players and of course, you can always play against your friends (and have no stats tracked and no online achievements).

Finally, it’s important to note that despite how well it plays on the Xbox 360, the gameplay in PS2 version of Winning Eleven Pro Evolution Soccer 2007 is noticeably better with more crisp and responsive controls as well as smoother animations.

Replay Value 85

Despite my incessant gripes about the online mode I’ve been playing online almost non-stop since getting the game and if you’ve never played Winning Eleven 10 then the Master League should also provide some decent single-player replay value. The beauty of the gameplay engine is that no two goals are ever alike and you get an amazing sense of achievement when you score (except if you score with Adriano because I’m convinced that even Stevie Wonder could knock-in a goal or two with him).

Overall 80

Despite being a port of the PS2 version and despite its (many) problems, Winning Eleven Pro Evolution Soccer 2007 is still the best soccer game on the Xbox 360. However, it achieves this accolade almost by default as the competition (FIFA) is still in a state of transition. If Konami continues to give gamers piss poor options, audio and graphics (and EA Sports continues to improve FIFA) then they may find themselves in second place this time next year.

Lavan Chandran - 26/02/2007

Screenshots from www.ign.com and www.konami.com .

 
   

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WE PES 2007 (Xbox 360) Review
WE PES 2007 (Xbox 360) Review

02/26/07

Home
SGN Reviews
Reviews/Articles
Links
History of Soccer Gaming
Contact Us

 

Winning Eleven PES 2007 (Xbox 360) Review

        - Next-gen system, last-gen game

System: Xbox 360
Year: 2007
Developer: Konami Computer Entertainment Tokyo
The Skinny: 
	•A mediocre next-gen port of a fantastic current-gen game (WE10)
The Good: 
	•Improved ball physics and player interactions
	•Lots of new controls
	•Addictive as hell gameplay
The Bad: 
	•Mediocre (at best) visuals with notable slowdown
	•The ‘Pause Cheat’ is still present in the online game
	•Only 8 stadiums
	•No career mode & lots of missing features (particularly editing)

Overview

Also known as Pro Evolution Soccer 6, Winning Eleven Pro Evolution Soccer 2007 (WE 2007) is the first Konami soccer game to appear on a next-generation console. Unfortunately, despite what you may have heard – it is most definitely not a next generation game but rather a mediocre port of this current-generation’s Winning Eleven 10 for the PS2.

Graphics 60

Take Winning Eleven 10’s graphics, up the resolution to HD, change the aspect ratio to wide-screen and you’ve got the visuals for WE 2007. No, seriously, that’s Konami appears to have done. Next-generation hallmarks like dynamic lighting, cloth physics, intricate player faces and so on are all absent here.

Now that’s not to say that the graphics in WE 2007 are ‘bad’ – they’re still decent but just very uninspiring. Take the player models for example; they’re solid, you can recognize many players from gameplay angles, but they pale in comparison to the player models in FIFA 07 for the 360. FIFA’s players are made of more polygons, have tons more detail in the faces and kits and move more fluidly.

Another disappointment in the graphics department is the lack of stadia. While Winning Eleven 10 features 30-plus different grounds and FIFA 07 360 features 23 stadia, WE 2007 features a paltry eight! EIGHT! Can you believe this shit? It’s 2007, it’s the next generation of consoles, and we get eight stadiums. Unbelievable.

Also unbelievable is the slow-down in frame-rate, most notably when you rotate the camera angle (as I usually do) – considering that this is just a higher-res version of a last-gen game this is particularly inexcusable. The slow-down occurs when you’ve got a lot of players on screen and doesn’t usually affect gameplay. Unfortunately, when you combine the graphical slowdown with a touch of lag (in the online game) there are several instances where it does affect the way you play the game.

In fact, the only aspect of the visuals in which WE 2007 beats out FIFA 07 360 is in the TV-style presentation with decent pre-match intro sequence, instant replays (from a variety of angles) and nice end of half highlites. Thankfully, Konami did remove the stupid grainy filter from the replays that plagues the PS2 version.

Sound 55

I don’t know if Konami will ever bother to put in a good effort in the audio department of it’s US/European games. WE 2007 continues the trend of no licensed musical tracks (just really bad techno) and piss poor commentary by Trevor Brooking and Peter Brackley. Both Brooking and Brackley sound absolutely comatose and their comments are often inaccurate and off the mark. The 5.1 surround with the (few) crowd chants and sounds are passable.

Options 60

I think it’s a next-gen rule that sports games appearing on the 360 and PS3 should have LESS features than their Xbox & PS2 counterparts. Why? I dunno, perhaps developers are taking the piss. Regardless of the reason, Konami continue the trend and Winning Eleven Pro Evolution Soccer 2007 drops the plethora of training mini-games/challenges, the fantastic World-Cup qualification mode and several of the editing options present in Winning Eleven 10. Oh, and you can’t save replays….it’s not like the 360 has a hard drive or anything like that…….

Another oddity is the fact that there are none of the post-match player statistics that have been present in the last few years of the series. You still get the score and basic stats like possession, shots and fouls, but you can’t even see a list of the goal scorers let alone player ratings and assists! That’s just shameless. I can find soccer games from almost 20 years ago that at least showed the goal scorers at the end of a match.

The rest of the gameplay modes are the usual suspects; the Master League (yawn), single seasons in the EPL (not licensed), La Liga, Serie A, Eridivisie and Ligue 1, and a bunch of cups. No traditional Manager/Franchise Mode in sight.

Rosters are accurate to the August 2006 transfer window but none of the January transfers are present. Konami could conceivably release a roster update patch but while I’m dreaming I’d also like World Peace and a Pony. International rosters are likewise not updated with Zidane still in the France starting XI. Unfortunately, the edit mode is crap and doesn’t allow you to change rosters or do much of note (and the editing doesn’t carry over to the online game).

The online interface in the Xbox 360 version not only looks like ass, it’s riddled with problems. Firstly, unlike the PS2 version there’s no main ‘lobby’ in which gamers can congregate – you’re limited to creating or searching for either a ranked (statistics tracked) or unranked match. In a ranked match you cannot decline a challenge. So, if you set up a match and some guy who’s way above (or way below) your skill level challenges you, you have to play him.

The biggest problem with the online interface is the cheating and unsportsmanlike behavior that’s permitted because of poor design. If you’ve followed (or played) the European version (Pro Evolution Soccer 6) on the 360 you’ll likely have heard of the ‘Pause Cheat’ – unfortunately in the 6 or so months since that game’s release Konami didn’t bother to remove it from the North American version.

What is the ‘Pause Cheat’, you ask? Your opponent pauses the game three times and on the third time he waits till the timer runs out and the game freezes. Now the only way out of the ‘freeze’ is to disconnect – and of course when you do that, your cheating opponent gets a default 3-0 win, you get a 0-3 loss on your record AND a disconnect. I don’t feel bad about ‘giving away’ this ‘secret’ as I (and many gamers I’ve talked to) have encountered it many times – you’ll be up a goal or two, perhaps you’ll be dominating play or time will be running out, the ball goes out of play, your opponent hits pause, the timer runs out and the game freezes. A few times I’ve tried to make a point and just left my 360 on until the cheating bastard gives up and disconnects first, but really, there are better ways to spend my time than leaving my 360 idling just to prove a point.

How prevalent is this method of cheating? Just look at the Top 10 ranked players – almost half of them have ridiculous records like 125-0-0 AND, most importantly, their average goals scored is almost always close to (or in some cases exactly) 3 and their average goals conceded is 0……..hmmmm…….

You can eliminate this problem by just playing your friends, unfortunately you can only invite players to a match in a non-ranked match and of course, statistics are not tracked and you can’t get achievements. Thank you Konami.

Finally, there’s no time limit on watching in-game goal replays – you can figure out what some unsavory 11 year olds do to amuse themselves and annoy opponents….pause, rewind, pause, zoom, fast forward, pause, rewind……

Gameplay 86

As is their (frustrating) tradition, despite piss poor efforts in the graphical, audio and options department, Konami come through with the gameplay. Simply put, WE 2007 is the best playing soccer game on the Xbox 360. The game plays very similar to Winning Eleven 10 and you can check out my review of that game for more in-depth gameplay details. The main differences between WE 2007 and WE10 are the decreased game speed, decreased shooting ability (the shots are more ‘floaty’) and easier heading. The CPU is also more apt to block passes and shots.

However, if you’ve never imported Winning Eleven 10 these changes are moot and WE 2007 plays a notably better game than Winning Eleven 9. The individual changes are subtle, but if you return to WE9 after a few weeks of playing WE 2007 you’ll notice how much more fluid the new version feels. You’ll also notice big differences in player interactions and in particular the jostling between players.

As a long-time PS2 Winning Eleven player it has taken a while to get used to the controls on the Xbox 360 pad. The main difference being the crappy D-pad on the 360 which forces you to use the analog. I’m still getting used to the analog (which doesn’t seem as responsive or precise as the PS2 D-pad) but it hasn’t hindered my enjoyment of the game.

What about online? I’ve stated in the options section some of the problems with the interface but the actual matches (when you don’t have to encounter cheating bastards) are a lot of fun. The matches are not always lag free and often the beginning of matches will stutter but after a minute or two things will clear up.

However, the lag does affect set-pieces and in particular free kicks. Free kicks are much harder to pull off online because there’s no consistency in the correlation between how long you hold the button and the power of the shot. For example, offline if you hold down the shoot button so the power-bar moves to just under the half-way marker, you’ll more than likely get the shot on goal. Doing the same online, however, can yield drastically different results – in one match a half-full powerbar will get the shot on goal, in another match it will sky into the stands! Annoying to say the least.

My biggest beef with the game, however, are the ridiculously juiced up player ratings for the world’s marquee ATTACKING players. Winning Eleven has always been good about making the world’s best players ‘feel’ like the world’s best – they’re more responsive, better dribblers and so on. In WE 2007 this is taken to the extreme and this is most obvious in the online game against human opponents. Quick players like Henry, Messi, Ronaldinho, Rooney, C.Ronaldo, Shevchenko and the like are just far too good. Sure I’d expect them to be faster and brush off more challenges than someone like Dean Ashton but unless you have the world’s best defenders on your team they’re practically unstoppable. I know Messi is good but if two 6ft+ defenders and draped over him he shouldn’t be able to hold them off – in Winning Eleven he can do so with ease. What’s even more annoying is that the speed of these players makes them also the best TACKLERS in the game too! Almost every 50/50 challenge is won by these players. This is definitely a flaw in game engine and something that should be addressed – just because you’re fast doesn’t mean you can tackle.

The worst offender and worthy of his own paragraph is the man-animal that is Inter and Brazil’s Adriano. I know Seabass is an Inter fan, I know that Adriano is on the cover of the game, and I know he’s is really good in real life, but in this year’s game he is Superman – faster than a speeding bullet, stronger than a locomotive and can score from anywhere. Oh, he’s also fantastic at tracking back and winning tackles. Just like in real life, eh?

Thierry Henry is a close second in the cheapness stakes.

Of course, this wouldn’t be such an issue online if the majority of gamers actually picked a wide variety of teams – unfortunately, this isn’t the case. After playing this game online for more than a hundred matches I can see why Konami doesn’t feel the need to get extensive team licenses as, going by popularity, they only need the following teams in the game to make 90% of gamers happy;

Inter
Barcelona
Man U
Arsenal
Brazil
Real Madrid
Chelsea
France

That’s it. Those 8 teams are the 8 teams you will be playing over, and over (and over) again. The internet must be populated by thousands upon thousands of Brazilian Inter Milan fans as Brazil and Inter are the two teams you’ll see the most (and both are ridiculously overrated). I need to brush up on my Italian and Portuguese swear words…

I could rant on but that’s another article. Fortunately, there is a solid group of gamers that use teams that do not contain superhuman players and of course, you can always play against your friends (and have no stats tracked and no online achievements).

Finally, it’s important to note that despite how well it plays on the Xbox 360, the gameplay in PS2 version of Winning Eleven Pro Evolution Soccer 2007 is noticeably better with more crisp and responsive controls as well as smoother animations.

Replay Value 85

Despite my incessant gripes about the online mode I’ve been playing online almost non-stop since getting the game and if you’ve never played Winning Eleven 10 then the Master League should also provide some decent single-player replay value. The beauty of the gameplay engine is that no two goals are ever alike and you get an amazing sense of achievement when you score (except if you score with Adriano because I’m convinced that even Stevie Wonder could knock-in a goal or two with him).

Overall 80

Despite being a port of the PS2 version and despite its (many) problems, Winning Eleven Pro Evolution Soccer 2007 is still the best soccer game on the Xbox 360. However, it achieves this accolade almost by default as the competition (FIFA) is still in a state of transition. If Konami continues to give gamers piss poor options, audio and graphics (and EA Sports continues to improve FIFA) then they may find themselves in second place this time next year.

Lavan Chandran - 26/02/2007

Screenshots from www.ign.com and www.konami.com .

 
   

Home | SGN Reviews | Reviews/Articles | Links | History of Soccer Gaming | Contact Us

This site was last updated 02/26/07