Soccer (NES/Wii) Review

07/19/08

Home
SGN Reviews
Reviews/Articles
Links
History of Soccer Gaming
Contact Us

 

Soccer (NES/Wii) Review

        - Huh?

System: NES/Wii Virtual Console
Year: 1985
Developer: Nintendo
The Skinny: 
	•A simplistic arcade soccer title that’s not very fun
The Good: 
	•Quirky music
	•2 Player Mode
The Bad: 
	•7 teams, no tournaments
	•Somewhat unresponsive controls
	•Even for a 20+ year old game it’s pretty shallow

Overview

Ah, ‘Soccer’ on the NES – who doesn’t have fond memories of this classic title? What? You’ve never played it? Well that makes two of us and after spending some time with this game on Nintendo’s Virtual Console on the Wii I’m at a loss as to why, with other decent soccer titles like Goal and Nintendo World Cup, Nintendo bothered to include this game in the Virtual Console catalog.

Graphics

While the visuals in Soccer feature vibrant colors the overall graphical fidelity lags notably behind other (admittedly released later) NES titles like Goal and Nintendo World Cup. Player models are decent but the animations are pretty basic with shoddy transitions between them. Ironically, I think some of the better animations in the game come from the cheerleaders that appear at half-time!

The camera is zoomed-in fairly close and as a result the camera doesn’t have a problem following the action (a short pan left or right covers the entire field). Apart from the in-game action the only other screens in the game are the intro and menu screens – it’s very apparent that this is a first generation NES title.

Audio

I actually like the funky music that plays through matches but apart from that there’s not much else here.

Options

Again, being a first-generation NES title the play options are about as barebones as you can get. There are seven international teams (including, somewhat hilariously, Great Britain) and no tournament or league option – you simply play exhibition matches. Three different half lengths and 5 different difficulty settings round out the options.

Gameplay

As you can see from the screenshots Soccer is 6 on 6 on a moderately-sized pitch. With respect to controls the D-Pad moves your player, A is for shoot/tackle and B is for pass/switch player. When shooting, your aim is determined by the D-pad and there is an arrow along the opposition’s goal-line that indicating the ball’s trajectory. One feature of the controls that I like is that you also control the keeper (he follows your movement on the D-pad) and this helps to get you involved a bit more in playing defense.

Unfortunately, the biggest problem with Soccer is the poor responsiveness of the controls. While player switching is instantaneous, there’s often a lag between pressing the tackle button and your player actually doing something. Not helping matters is the fact that for shooting and passing your player seems to stop running before kicking which slows everything down. Ball movement is very floaty and there’s no sense of ‘weight’ behind the players. Finally, once you get the mechanics of shooting down putting the ball in the back of the net is pretty easy and the AI is about as simplistic as you can get.

I was surprised, however, to find that the game actually has a solid incorporation of the off-side rule which is something I never expected for a 5 on 5 football game!

Replay Value

Even if the game had a 2008 feature-set the replay value would still be low as the game just isn’t that much fun to play.

Overall

There’s an expectation when you play retro games that the visuals, audio and options are going to be sub-par but there’s also the acknowledgement that good game play is good gameplay regardless of how old the game is. Ice Hockey is a perfect example of this – a barebones title with respect to features and presentation but still a heck of a lot of fun to play even 20 years after it’s release. Unfortunately, Soccer fails in this regard as the primary gameplay mechanics are weak and as such, even 500 Nintendo Points ($5) is still a bit too steep for this game.

Take a pass on this game and wait for Goal or Nintendo World Cup to come to the Virtual Console if you’re jonesing for a retro-soccer gaming fix.

Lavan Chandran
7/18/2008
Screenshots from www.ign.com
 

        

 

 

Home | SGN Reviews | Reviews/Articles | Links | History of Soccer Gaming | Contact Us

This site was last updated 07/19/08

Soccer (NES/Wii) Review
Soccer (NES/Wii) Review

07/19/08

Home
SGN Reviews
Reviews/Articles
Links
History of Soccer Gaming
Contact Us

 

Soccer (NES/Wii) Review

        - Huh?

System: NES/Wii Virtual Console
Year: 1985
Developer: Nintendo
The Skinny: 
	•A simplistic arcade soccer title that’s not very fun
The Good: 
	•Quirky music
	•2 Player Mode
The Bad: 
	•7 teams, no tournaments
	•Somewhat unresponsive controls
	•Even for a 20+ year old game it’s pretty shallow

Overview

Ah, ‘Soccer’ on the NES – who doesn’t have fond memories of this classic title? What? You’ve never played it? Well that makes two of us and after spending some time with this game on Nintendo’s Virtual Console on the Wii I’m at a loss as to why, with other decent soccer titles like Goal and Nintendo World Cup, Nintendo bothered to include this game in the Virtual Console catalog.

Graphics

While the visuals in Soccer feature vibrant colors the overall graphical fidelity lags notably behind other (admittedly released later) NES titles like Goal and Nintendo World Cup. Player models are decent but the animations are pretty basic with shoddy transitions between them. Ironically, I think some of the better animations in the game come from the cheerleaders that appear at half-time!

The camera is zoomed-in fairly close and as a result the camera doesn’t have a problem following the action (a short pan left or right covers the entire field). Apart from the in-game action the only other screens in the game are the intro and menu screens – it’s very apparent that this is a first generation NES title.

Audio

I actually like the funky music that plays through matches but apart from that there’s not much else here.

Options

Again, being a first-generation NES title the play options are about as barebones as you can get. There are seven international teams (including, somewhat hilariously, Great Britain) and no tournament or league option – you simply play exhibition matches. Three different half lengths and 5 different difficulty settings round out the options.

Gameplay

As you can see from the screenshots Soccer is 6 on 6 on a moderately-sized pitch. With respect to controls the D-Pad moves your player, A is for shoot/tackle and B is for pass/switch player. When shooting, your aim is determined by the D-pad and there is an arrow along the opposition’s goal-line that indicating the ball’s trajectory. One feature of the controls that I like is that you also control the keeper (he follows your movement on the D-pad) and this helps to get you involved a bit more in playing defense.

Unfortunately, the biggest problem with Soccer is the poor responsiveness of the controls. While player switching is instantaneous, there’s often a lag between pressing the tackle button and your player actually doing something. Not helping matters is the fact that for shooting and passing your player seems to stop running before kicking which slows everything down. Ball movement is very floaty and there’s no sense of ‘weight’ behind the players. Finally, once you get the mechanics of shooting down putting the ball in the back of the net is pretty easy and the AI is about as simplistic as you can get.

I was surprised, however, to find that the game actually has a solid incorporation of the off-side rule which is something I never expected for a 5 on 5 football game!

Replay Value

Even if the game had a 2008 feature-set the replay value would still be low as the game just isn’t that much fun to play.

Overall

There’s an expectation when you play retro games that the visuals, audio and options are going to be sub-par but there’s also the acknowledgement that good game play is good gameplay regardless of how old the game is. Ice Hockey is a perfect example of this – a barebones title with respect to features and presentation but still a heck of a lot of fun to play even 20 years after it’s release. Unfortunately, Soccer fails in this regard as the primary gameplay mechanics are weak and as such, even 500 Nintendo Points ($5) is still a bit too steep for this game.

Take a pass on this game and wait for Goal or Nintendo World Cup to come to the Virtual Console if you’re jonesing for a retro-soccer gaming fix.

Lavan Chandran
7/18/2008
Screenshots from www.ign.com
 

        

 

 

Home | SGN Reviews | Reviews/Articles | Links | History of Soccer Gaming | Contact Us

This site was last updated 07/19/08