It’s sad that just a few
months after EA Sports finally got their long running Fifa series
back on track they pump out a frosted, icing-coated piece of shit like
Fifa Street. It’s especially frustrating when the other Street games are
either great (NBA Street 2), good (NBA Street V3) or at the very least
mediocre (NFL Street). The idea of a ‘Street’ style soccer game is one
that I find quite appealing. I have fond memories of the indoor soccer
mode in Fifa RTWC 98, and a 2005 update would have done quite nicely.
Unfortunately, Fifa Street has all the signs of a half-assed rush job
that really isn’t even worth a rental.
Graphically the game looks a lot like NBA Street in
terms of the player models and the courts…er….I mean pitches. The player
models have the same exaggerated musculature that you see in NBA Street,
and most of them are easily recognizable due to the fact that the models
are so large and that there are only four per team. The courts/pitches
are mediocre in terms of details, they range from an asphalt soccer
‘court’ in Marseille to a modified basketball court in New York City, to
a street square in Lagos. All of the pitches/courts share the same size
(roughly about a third of a regular football field) and the fact that
the ball can’t go out of bounds means there are walls surrounding the
field of play. There are no environment specific details that might
alter gameplay and there are no changes in weather or day/night so, for
example, the NYC pitch is always played at night and the Lagos pitch is
always played during the day.
The full list of available pitches is as follows;
London
Barcelona
Mexico City
Berlin
Rome
Amsterdam
Lagos
Rio
NYC
Marseille
It’s disappointing that there isn’t much detail in
each of the pitches, there are few, if any spectators, and not much
going on in the background. The courts come off looking like those from
the first NBA Street and are a far cry from the excellent courts in NBA
Street V3. Speaking of NBA Street V3, one area where Fifa Street doesn’t
do too poorly are the camera angles – you get the obligatory close,
medium and far – and they’re all pretty functional, rather than the
asinine default camera angle in NBA Street V3.
The quasi-TV-style presentation is pretty sparse,
you don’t get much in the way of a pre-match build up, there’s no
individual player introductions, no sweeping views of the match venue,
nothing. Post-match you get to see a buffed up Michael Owen (who looks
like he’s been hanging out with Jose Canseco too long) shake hands with
a similarly ripped Kanu and that’s about it – no post-match highlites
(odd especially since many matches are ‘first to five goals wins’),
nothing.
Post-goal and on-demand replays are plenty however,
and it’s here you get to see Fifa Street’s animations which range from
the sublime to the choppy, but all the while illustrating the game’s
magnetic ball physics that are ripped straight out of every Fifa game
from 2000 to 2004. As you can imagine Fifa street features several
over-the-top showboating moves that would make Christiano Ronaldo blush
– everything from the simple flicking the ball up and over an opposing
player (imagine that in a game bearing the ‘Fifa’ name, eh?) to moves
that would likely take me a paragraph to describe and would also likely
land me in hospital if I tried them in real life. And while some of
these are done very well, the aforementioned flick-up and over has been
refined over more than 7 years of featuring in Fifa games, the others
are hampered by the fact that the ball is under the influence of an
invisible force-field surrounding each player.
It’s not unusual (sing it, Tom!) to see a ball
flicked up in the air, traveling away from a player’s foot,
suddenly veer backwards in mid-air then gain height
(moving straight up, vertically) to get that same player’s chest. Shit,
I knew Ronaldinho had some sick skills but that’s some crazy backspin
Seabiscuit has going on….
Chopping is also far too common and just screams
out the fact that this game was rushed out the door. I’ve seen the ball
go straight through players, phantom limbs go through opposing
players and walls – it’s all rather messy.
In the audio department Fifa Street is similarly
mediocre. There’s a decent selection of dance and latin tracks, and
while I find the British announcer hilarious (imagine Kieron Dyer after
a few pints mixed with Ali G – ‘reeeeeeespect!’) his schtick gets old
quickly and I assume most people would find him annoying from the get
go. I couldn’t find an option to put my own custom Xbox soundtrack into
the game and after a few hours I had muted the game and was listening to
polka on my stereo.
In terms of options, you’ve got an exhibition
match-mode, a mode in which you can create your own custom stacked team
(word is Roman Abramovich likes this mode a lot), a little training
video and a career mode. The exhibition mode allows you to use
international teams and your custom-created Chelsea side. The roster of
included international teams is as follows;
Argentina
Australia
Brazil
Czech Republic
Denmark
England
France
Germany
Ireland
Italy
Mexico
Nigeria
Portugal
South Korea
Spain
USA
Each team has around 7 or 8 players which may not
seem like much but the matches are only 4 vs 4 (three outfield players
plus a goalie) – and there are no substitutions! The overall
player ratings are a bit silly - Trezuget is rated 57/100, Crespo is a
startling 38/100 while Deco (who must be on the programming team) is
95/100. Fortunately (or maybe not), the ratings largely mean sweet
fuck-all – but more on that in a bit.
The career mode is like that in the other ‘Street’
games, you create your own player, sign a bunch of mediocre players (I
picked Paddy Kenny, Claus Jensen, Matt Holland and Frankie Hedjuk) and
then play other teams (which have a mixture of players from different
nationalities) earning points to unlock other players, venues and
eventually earning the title of the best ‘street’ soccer team in the
world.
Okay, so onto the gameplay. Now I’m not going to be
an ass (or at least not more of an ass than I usually am) and expect
this to be a simulation of the beautiful game. Of course, I went in
expecting over-the-top action, high scoring and a generally arcade soccer experience. As I said before I really enjoyed the indoor football
mode in Fifa RTWC 98 and was hoping for something along those lines.
Unfortunately, Fifa Street’s biggest problem is that it doesn’t really
represent the game of soccer in any way shape or form. It’s as if the
developers took an early build of the first NBA Street, tacked on soccer
players, added the worst parts of Fifa 2000-Fifa 2004 and rushed it out
the door. The gameplay consists of kicking the shit out of an opposing
player to win the ball (there are no refs, so no rules – remember this
iz da street, man, respeckt!), then performing asinine and unnecessary
tricks and passes to build up your combo meter and then unleashing a
gamebreaker shot that beats the keeper.
Passing and player movement don’t mean shit because
the probability of a scoring chance being successful is strictly down to
a combination of blind luck and how many party tricks you do before you
shoot. There’s something terribly wrong with a soccer game when the most
successful way to score on a 2 on 0 break (that’s two forwards
versus the goalie) is NOT to draw the keeper out with one player and
pass it across the net to the open player to tap it in (which won’t work
because the goalie will dive across like Superman and save it), it’s to
do the following;
[commentary provided by Martin Tyler and Andy Gray]
Tyler: “Oh, Brazil have a two on oh break, it’s
Ronaldo and Kaka versus David James!”
“Wait a minute, Ronaldo
stops on the ball, he starts walking on the ball! What is he doing?”
“England’s defense is
sauntering back while Ronaldo continues to do tricks on the ball! David
James is watching, mesmerized!”
‘Ronaldo stops, oh he
shoots -no! Instead he flicks the ball up in the air to Kaka!”
“Kaka heads it back to
Ronaldo”
“Ronaldo heads it back to
Kaka”
“Kaka heads it back to
Ronaldo”
“Ronaldo heads it back to
Kaka”
“The England defenders are
just watching!” (okay, maybe this part is realistic)
“Kaka heads it back to
Ronaldo”
“Ronaldo BICYCLE KICKS it
back to Kaka – on concrete!”
“Kaka bicycle kicks it
back to Ronaldo!”
“Ronaldo controls it on
his chest, turns, kicks it off the wall and the ball rebounds back in
the air to Kaka who…”
“Heads it right back to
Ronaldo”
“Wait, what’s that sound?”
Gray: “Ehhhh, that’s the Gaiiime Brrreeeaker sound
Martin!”
“Go on you beauty!”
Tyler: “Ronaldo heads it back to Kaka”
“OH AND KAKA TURNS AND
SHOULDERS, yes, ‘shoulders’ the ball into the England goal from 10
yards out!
Gray: “Oh, that flew like a bullet Martin! And
it was right off his shoulder!”
Of course, when you check the replay of the goal
you’ll see that the ball either went through James’ hand, or was about
3cm away from him – whereas that pass across the goal and subsequent
shot would see James pull off a Gordon Banks-esque save with the
slightest of ease. And, wouldn’t you know it, these kind of two versus
the goalie breaks are the norm because the computer (and your teammate)
AI is absolutely brain dead! They don’t cover back on defense, they
don’t mark up and they don’t get open for passes (which I guess is just
as well since it wouldn’t matter anyway). The keepers are also brain
dead - coming out of goal randomly but never when it’s warranted (like
to close down an attacker on a breakaway or to collect an errant pass
when the rest of the team is at the other end).
The special trick moves work 90% of the time and
always leave opposing players frozen while the animation completes it’s
cycle – there’s just no sense of satisfaction or skill when playing this
game, and most damning of all – it just isn’t fun. Pass and move
is the essence of soccer, even if it is ‘street’ soccer and yet somehow
EA Sports BIG didn’t get that memo.
This game is an absolute disaster – don’t go near
it with a ten foot pole.
Lavan Chandran